Server profile
Rust Oxide Dev - Local
Offline, with 1 of 2 players on; ranked #13,675 of every public Rust server, the top 63%. It last wiped 21d ago.
Offline 176.60.35.31:28115 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 63% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Rust Oxide Dev - Local wipe, and how often?
Too few wipes are on record for Rust Oxide Dev - Local to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 21 days 11 hours ago.
Server details
What Rust version is live on Rust Oxide Dev - Local?
Running on Windows, Rust Oxide Dev - Local is on Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Rust Oxide Dev - Local, and is it online?
The last sighting of Rust Oxide Dev - Local was 15 days 5 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 13 October 2026.
What location is listed for Rust Oxide Dev - Local?
A region is not published by Rust Oxide Dev - Local. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 176.60.35.31:28115.
Server tags
Which meanings sit behind the tags on Rust Oxide Dev - Local?
When the game's server browser reads Rust Oxide Dev - Local, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Rust Oxide Dev - Local appear?
The Rust Insights lists that carry Rust Oxide Dev - Local are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of Rust Oxide Dev - Local look like?
The last time Rust Oxide Dev - Local was seen online was 15 days 5 hours ago, and it is offline now.
How does Rust Oxide Dev - Local compare with other Rust servers in the ranking?
Player hours over seven days put Rust Oxide Dev - Local at #13,675, within the top 63% of the ranked field.
Map and rules
What settings and rules apply on Rust Oxide Dev - Local?
The name of Rust Oxide Dev - Local does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on Rust Oxide Dev - Local?
The map on Rust Oxide Dev - Local is procedural and the game generates it.
Connecting
How can you get onto Rust Oxide Dev - Local?
To connect, start Rust and enter client.connect 176.60.35.31:28115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.