Server profile
Server_217_DevBlog
Offline, with 0 of 10 players on; ranked #15,284 of every public Rust server, the top 69%. It last wiped 5d ago.
Offline 176.59.139.227:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Server_217_DevBlog wipe?
Too few wipes are on record for Server_217_DevBlog to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 5 days 18 hours have passed since its current world was created.
About the server
What Rust version is live on Server_217_DevBlog?
Running on Windows, Server_217_DevBlog is on Rust network protocol 2183. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Server_217_DevBlog, and is it online?
Server_217_DevBlog is offline at the moment; the last time it was seen was 2 days 15 hours ago. It spent 3 of the last 3 full days' 72 hours up, 4% of the time. Rust Insights first logged this server on 26 October 2026.
What location is listed for Server_217_DevBlog?
A region is not published by Server_217_DevBlog. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 176.59.139.227:28015 is where it answers.
Tags
How should you read the tags listed for Server_217_DevBlog?
These tags come from Server_217_DevBlog and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; v2183 (Protocol): Matching versions are required, and the protocol is 2183; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): Plugins or settings alter the game, so it is filed under Modded; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Server_217_DevBlog?
These Rust Insights lists include Server_217_DevBlog: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Last wipe: In the last week.
Player counts
How many players are on Server_217_DevBlog right now, and how does that number move?
Server_217_DevBlog was last seen 2 days 15 hours ago and is offline right now. Across the past week the mean was 0 players.
How does Server_217_DevBlog compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Server_217_DevBlog at #15,284, among the top 69% of all ranked servers.
Settings and rules
What settings and rules apply on Server_217_DevBlog?
Nothing about gather rate is given in the name of Server_217_DevBlog. No group limit is published. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. VAC is off: Valve's anti-cheat is not active.
Which map is live on Server_217_DevBlog?
The map on Server_217_DevBlog is procedural and the game generates it.
How to join
How do you connect to Server_217_DevBlog?
Type client.connect 176.59.139.227:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.