Server profile
Server_217_DevBlog
Offline, with 0 of 10 players on; ranked #15,404 of every public Rust server, the top 69%. It last wiped 3d ago.
Offline 176.59.136.86:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Server_217_DevBlog wipe, and how often?
The record of Server_217_DevBlog's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 3 days 15 hours ago.
About the server
On what version does Server_217_DevBlog currently run?
Running on Windows, Server_217_DevBlog is on Rust network protocol 2183. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Server_217_DevBlog, and is it online?
The last sighting of Server_217_DevBlog was 2 days 7 hours ago, and it is offline at present. Of the 24 hours in the last 1 full day, 0 were up, 0% of the time. The first record Rust Insights has of it is 25 October 2026.
In which location does Server_217_DevBlog sit?
There is no region published for Server_217_DevBlog. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 176.59.136.86:28015.
Lists and tags
How should you read the tags listed for Server_217_DevBlog?
When the game's server browser reads Server_217_DevBlog, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; v2183 (Protocol): To join you need the same version; protocol 2183; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Plugins or settings alter the game, so it is filed under Modded; h5e7466bf (Custom tag): Not a standard Rust tag: a plugin or the owner put it there; stok (Custom tag): Not a standard Rust tag: a plugin or the owner put it there. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Server_217_DevBlog turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Server_217_DevBlog are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Last wipe: In the last week.
Player counts
How many players are on Server_217_DevBlog right now, and how does that number move?
Server_217_DevBlog is offline at the moment; the last sighting was 2 days 7 hours ago. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does Server_217_DevBlog place?
On player hours for the last seven days, Server_217_DevBlog sits at #15,404, inside the top 69% of ranked servers.
Rules and settings
How is Server_217_DevBlog configured, and what rules apply?
The name of Server_217_DevBlog does not state a gather rate. The server does not publish a group limit. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. VAC is off: Valve's anti-cheat is not active.
Which map is live on Server_217_DevBlog?
The map on Server_217_DevBlog is procedural and the game generates it.
Join
How can you get onto Server_217_DevBlog?
Type client.connect 176.59.136.86:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.