Server profile
Devblog 260 Local
Offline, with 0 of 50 players on; ranked #16,730 of every public Rust server, the top 71%. It last wiped 31d ago.
Offline 176.52.78.213:28015 checked 31d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Devblog 260 Local wipe, and how often?
The record of Devblog 260 Local's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 31 days 16 hours ago.
Server details
What Rust version is live on Devblog 260 Local?
Rust network protocol 2633 and build 165217 on Windows is what Devblog 260 Local runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Devblog 260 Local, and is it online?
Devblog 260 Local is offline at the moment; the last time it was seen was 31 days 15 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 26 September 2026 is when Rust Insights first saw it.
In which location does Devblog 260 Local sit?
A region is not published by Devblog 260 Local. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 176.52.78.213:28015.
Lists and tags
What is meant by each tag on Devblog 260 Local?
When the game's server browser reads Devblog 260 Local, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Devblog 260 Local appear?
Devblog 260 Local appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Devblog 260 Local right now, and how does that number move?
Devblog 260 Local was last seen 31 days 15 hours ago and is offline right now.
In the ranking of Rust servers, where does Devblog 260 Local place?
The player-hours ranking for the last seven days puts Devblog 260 Local at #16,730, among the top 71% of all ranked servers.
Map and rules
What settings and rules apply on Devblog 260 Local?
The name of Devblog 260 Local does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on Devblog 260 Local?
The map on Devblog 260 Local is procedural and the game generates it.
How to join
How do you connect to Devblog 260 Local?
Open the console with F1 in Rust and enter client.connect 176.52.78.213:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.