Server profile
Development Server
Offline, with 0 of 100 players on; ranked #15,341 of every public Rust server, the top 69%. It last wiped 10d ago.
Offline 176.2.44.12:28015 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Development Server wipe?
Too few wipes are on record for Development Server to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 10 days 5 hours ago.
About the server
On what version does Development Server currently run?
Rust network protocol 2635 and build 168909 on Windows is what Development Server runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Development Server, and is it online?
The last sighting of Development Server was 4 days 17 hours ago, and it is offline at present. The last 4 full days gave 0 of 96 hours up, or 0% of the time. On 24 October 2026 is when Rust Insights first saw it.
In which location does Development Server sit?
No region is published by Development Server. Rust Insights reports the location a server declares, not the physical place of the machine. 176.2.44.12:28015 is where it answers.
Lists and tags
How should you read the tags listed for Development Server?
When the game's server browser reads Development Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Development Server?
Development Server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on Development Server right now, and how does that number move?
Development Server is offline at the moment; the last sighting was 4 days 17 hours ago. Its average over seven days comes to 0 players.
In the ranking of Rust servers, where does Development Server place?
Player hours over seven days put Development Server at #15,341, within the top 69% of the ranked field.
Settings and rules
How is Development Server configured, and what rules apply?
The name of Development Server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
What is the map on Development Server?
The game generates the map on Development Server, which is procedural.
Join
How can you get onto Development Server?
To connect, start Rust and enter client.connect 176.2.44.12:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.