Server profile
Development Server
Offline, with 0 of 1 players on; ranked #14,260 of every public Rust server, the top 64%. It last wiped 9d ago.
Offline 176.2.21.201:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Development Server wipe, and how often?
Too few wipes are on record for Development Server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 9 days 17 hours ago.
About the server
What Rust version is live on Development Server?
Running on Windows, Development Server is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Development Server, and is it online?
Offline at the moment, Development Server was last seen 45 hours ago. Of the 24 hours in the last 1 full day, 0 were up, 0% of the time. The first record Rust Insights has of it is 26 October 2026.
Where does Development Server run from?
A region is not published by Development Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 176.2.21.201:28015 is where it answers.
Tags
How should you read the tags listed for Development Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server are what Development Server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Development Server appear?
The Rust Insights lists that carry Development Server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
What does the population of Development Server look like?
Development Server is offline at the moment; the last sighting was 45 hours ago. Over the past week it peaked at 1 and averaged 0 players. The busiest point of the last 48 hours fell at 20:00 UTC, averaging 1 players.
In the ranking of Rust servers, where does Development Server place?
On player hours for the last seven days, Development Server sits at #14,260, inside the top 64% of ranked servers.
Rules and settings
What are the settings and rules for Development Server?
No gather rate appears in the name of Development Server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. VAC is on: Valve's anti-cheat is active.
What is the map on Development Server?
The game generates the map on Development Server, which is procedural.
Join
What is the way to join Development Server?
Open the console with F1 in Rust and enter client.connect 176.2.21.201:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.