Server profile
Development Server
Offline, with 0 of 100 players on; ranked #15,348 of every public Rust server, the top 69%. It last wiped 9d ago.
Offline 176.2.188.143:28015 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Development Server wipe, and how often?
The record of Development Server's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 9 days 20 hours have passed since its current world was created.
About the server
On what version does Development Server currently run?
Running on Windows, Development Server is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Development Server, and is it online?
Offline at the moment, Development Server was last seen 4 days 21 hours ago. It spent 1 of the last 4 full days' 96 hours up, 1% of the time. The first record Rust Insights has of it is 23 October 2026.
Where does Development Server run from?
There is no region published for Development Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 176.2.188.143:28015.
Lists and tags
Which meanings sit behind the tags on Development Server?
When the game's server browser reads Development Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Development Server?
The Rust Insights lists that carry Development Server are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on Development Server right now, and how does that number move?
Development Server is offline at the moment; the last sighting was 4 days 21 hours ago. Across the past week the mean was 0 players.
How does Development Server compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Development Server at #15,348, among the top 69% of all ranked servers.
Settings and rules
How is Development Server configured, and what rules apply?
The name of Development Server does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on Development Server?
A procedural map, generated by the game, is what Development Server runs.
Connecting
How can you get onto Development Server?
To connect, start Rust and enter client.connect 176.2.188.143:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.