Server profile
Development Server
Offline, with 0 of 1 players on; ranked #15,426 of every public Rust server, the top 69%. It last wiped 9d ago.
Offline 176.2.1.121:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Development Server wipe, and how often?
Its rhythm cannot be read yet: Development Server has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 9 days 17 hours have passed since its current world was created.
About the server
Which Rust version is Development Server on?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Development Server. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Development Server, and is it online?
Offline at the moment, Development Server was last seen 2 days 2 hours ago. That works out at 0 of 24 hours up, 0%, across the last 1 full day. Rust Insights first logged this server on 26 October 2026.
Where does Development Server run from?
There is no region published for Development Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 176.2.1.121:28015.
Lists and tags
Which meanings sit behind the tags on Development Server?
These tags come from Development Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): It holds 1 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Development Server turn up among the Rust Insights lists and filters?
Development Server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What does the population of Development Server look like?
The last time Development Server was seen online was 2 days 2 hours ago, and it is offline now. Its average over seven days comes to 0 players.
How does Development Server compare with other Rust servers in the ranking?
Player hours over seven days put Development Server at #15,426, within the top 69% of the ranked field.
Map and rules
How is Development Server configured, and what rules apply?
No gather rate appears in the name of Development Server. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on Development Server?
The game generates the map on Development Server, which is procedural.
Join
What is the way to join Development Server?
To connect, start Rust and enter client.connect 176.2.1.121:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.