Server profile
TEST
Offline, with 0 of 10 players on; ranked #15,490 of every public Rust server, the top 69%. It last wiped 39d ago.
Offline 176.193.201.173:28015 checked 35d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does TEST wipe?
The record of TEST's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 39 days 4 hours have passed since its current world was created.
About the server
On what version does TEST currently run?
The Rust build is network protocol 2633 and build 164530, running on Windows, for TEST. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for TEST, and is it online?
TEST is offline at the moment; the last time it was seen was 35 days 11 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 22 September 2026 is when Rust Insights first saw it.
What location is listed for TEST?
A region is not published by TEST. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 176.193.201.173:28015 is where it answers.
Server tags
Which meanings sit behind the tags on TEST?
These tags come from TEST and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs164530 (Build): Build 164530 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does TEST appear?
The Rust Insights lists that carry TEST are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on TEST right now?
TEST was last seen 35 days 11 hours ago and is offline right now.
In the ranking of Rust servers, where does TEST place?
The player-hours ranking for the last seven days puts TEST at #15,490, among the top 69% of all ranked servers.
Settings and rules
What settings and rules apply on TEST?
The name of TEST does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on TEST?
A procedural map, generated by the game, is what TEST runs.
Connecting
How can you get onto TEST?
Open the console with F1 in Rust and enter client.connect 176.193.201.173:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.