Server profile
Server_217_DevBlog
Offline, with 0 of 10 players on; ranked #16,810 of every public Rust server, the top 70%. It last wiped 39d ago.
Offline 176.119.171.41:28015 checked 28d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Server_217_DevBlog wipe, and how often?
Its rhythm cannot be read yet: Server_217_DevBlog has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 39 days 19 hours ago.
Server details
What Rust version is live on Server_217_DevBlog?
Running on Windows, Server_217_DevBlog is on Rust network protocol 2183. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Server_217_DevBlog, and is it up at the moment?
Server_217_DevBlog is offline at the moment; the last time it was seen was 28 days 17 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 30 September 2026.
Where does Server_217_DevBlog run from?
No region is published by Server_217_DevBlog. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 176.119.171.41:28015 is where it answers.
Tags
How should you read the tags listed for Server_217_DevBlog?
When the game's server browser reads Server_217_DevBlog, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; v2183 (Protocol): Matching versions are required, and the protocol is 2183; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Modded is its listing, because plugins or settings change how the game plays; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Server_217_DevBlog?
Server_217_DevBlog appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded.
Population
How many players are on Server_217_DevBlog right now, and how does that number move?
Server_217_DevBlog was last seen 28 days 17 hours ago and is offline right now.
Where does Server_217_DevBlog sit in the rankings?
Player hours over seven days put Server_217_DevBlog at #16,810, within the top 70% of the ranked field.
Rules and settings
How is Server_217_DevBlog configured, and what rules apply?
The name of Server_217_DevBlog does not state a gather rate. The server does not publish a group limit. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. VAC is off: Valve's anti-cheat is not active.
Connecting
How can you get onto Server_217_DevBlog?
Type client.connect 176.119.171.41:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.