Server profile
Server_217_DevBlog
Offline, with 0 of 10 players on; ranked #15,404 of every public Rust server. It last wiped 44d ago.
Offline 176.119.169.227:28015 checked 43d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Server_217_DevBlog wipe?
Its rhythm cannot be read yet: Server_217_DevBlog has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 44 days 2 hours have passed since its current world was created.
About the server
What Rust version is live on Server_217_DevBlog?
The Rust build is network protocol 2183, running on Windows, for Server_217_DevBlog. You can only join if your game is on the same protocol; Steam handles that update.
Has Server_217_DevBlog stayed online, and is it up now?
Server_217_DevBlog is offline at the moment; the last time it was seen was 43 days 22 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 15 September 2026.
Where does Server_217_DevBlog run from?
No region is published by Server_217_DevBlog. Rust Insights reports the location a server declares, not the physical place of the machine. 176.119.169.227:28015 is where it answers.
Server tags
How should you read the tags listed for Server_217_DevBlog?
These tags come from Server_217_DevBlog and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; v2183 (Protocol): Your game must run the same version to join: the protocol is 2183; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Modded is its listing, because plugins or settings change how the game plays; h5e7466bf (Custom tag): Not a standard Rust tag: a plugin or the owner put it there; stok (Custom tag): Not a standard Rust tag: a plugin or the owner put it there. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Server_217_DevBlog appear?
These Rust Insights lists include Server_217_DevBlog: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded.
Player counts
How many players are on Server_217_DevBlog right now?
The last time Server_217_DevBlog was seen online was 43 days 22 hours ago, and it is offline now.
How does Server_217_DevBlog compare with other Rust servers in the ranking?
Player hours over seven days put Server_217_DevBlog at #15,404, within the top – of the ranked field.
Rules and settings
What are the settings and rules for Server_217_DevBlog?
No gather rate appears in the name of Server_217_DevBlog. No group limit is published. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. VAC is off: Valve's anti-cheat is not active.
Connecting
How do you connect to Server_217_DevBlog?
Open the console with F1 in Rust and enter client.connect 176.119.169.227:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.