Server profile
ServerName
Offline, with 1 of 5 players on; ranked #14,454 of every public Rust server, the top 63%. It last wiped 50d ago.
Offline 176.105.208.19:28015 checked 35d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 63% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does ServerName wipe, and how often?
Too few wipes are on record for ServerName to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 50 days 22 hours ago.
Server details
What Rust version is live on ServerName?
Running on Windows, ServerName is on Rust network protocol 2633 and build 163207. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for ServerName, and is it online?
ServerName is offline at the moment; the last time it was seen was 35 days 4 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 22 September 2026.
In which location does ServerName sit?
No region is published by ServerName. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 176.105.208.19:28015 is where it answers.
Lists and tags
What is meant by each tag on ServerName?
These tags come from ServerName and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): It holds 5 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163207 (Build): It runs game build 163207; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does ServerName turn up among the Rust Insights lists and filters?
These Rust Insights lists include ServerName: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on ServerName right now, and how does that number move?
ServerName is offline at the moment; the last sighting was 35 days 4 hours ago.
In the ranking of Rust servers, where does ServerName place?
Player hours over seven days put ServerName at #14,454, within the top 63% of the ranked field.
Settings and rules
What are the settings and rules for ServerName?
Nothing about gather rate is given in the name of ServerName. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on ServerName?
The game generates the map on ServerName, which is procedural.
How to join
What is the way to join ServerName?
To connect, start Rust and enter client.connect 176.105.208.19:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.