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Rust Insights

Server profile

Zombie Island

Offline, with 1 of 2 players on; ranked #13,253 of every public Rust server. It last wiped 44d ago.

Filed under moddedoxide
Launch Rust and join
1/ 2 players now 50% full
07-day averagepeak –
#13,253rankno region published
44d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 13 Sep, 18:14 UTC44d ago 2 – running 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 163 on average203/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average130/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average185/225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average31/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average162/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average59/1000

The short version

Quick answers

From the figures on this page.

Wipe days

On Zombie Island, what happens on wipe day?

The average busiest point of its recent wipes was 2 players. 1 hours after the latest wipe, the crowd peaked.

How often does Zombie Island wipe, and on which day?

The record of Zombie Island's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 44 days 1 hours ago.

About the server

What Rust version is live on Zombie Island?

Rust network protocol 2633 and build 162929 on Windows is what Zombie Island runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is Zombie Island, and is it up at the moment?

Zombie Island is offline at the moment; the last time it was seen was 39 days 20 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 13 September 2026.

Where does Zombie Island run from?

There is no region published for Zombie Island. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 176.103.71.91:28015 is where it answers.

Lists and tags

How should you read the tags listed for Zombie Island?

These tags come from Zombie Island and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs162929 (Build): It runs game build 162929; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Zombie Island turn up among the Rust Insights lists and filters?

These Rust Insights lists include Zombie Island: Modded Rust servers, explained and Zombie servers, listed and explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How many players are on Zombie Island right now?

Zombie Island was last seen 39 days 20 hours ago and is offline right now.

In the ranking of Rust servers, where does Zombie Island place?

Player hours over seven days put Zombie Island at #13,253, within the top – of the ranked field.

Rules and settings

What are the settings and rules for Zombie Island?

No gather rate appears in the name of Zombie Island. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

Which map is live on Zombie Island?

The game generates the map on Zombie Island, which is procedural.

Join

How do you connect to Zombie Island?

To connect, start Rust and enter client.connect 176.103.71.91:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players 2 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2633
Protocol To join you need the same version; protocol 2633.
cs162929
Build It runs game build 162929.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.