Server profile
LocalTest
Offline, with 0 of 10 players on; ranked #13,728 of every public Rust server, the top 62%. It last wiped 17d ago.
Offline 175.1.86.181:28015 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does LocalTest wipe, and on which day?
Its rhythm cannot be read yet: LocalTest has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 17 days 8 hours ago.
Server
What Rust version is live on LocalTest?
Running on Windows, LocalTest is on Rust network protocol 2634 and build 167398. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is LocalTest, and is it up at the moment?
LocalTest is offline at the moment; the last time it was seen was 5 days 14 hours ago. The last 4 full days gave 0 of 96 hours up, or 0% of the time. The first record Rust Insights has of it is 22 October 2026.
In which location does LocalTest sit?
There is no region published for LocalTest. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 175.1.86.181:28015.
Server tags
How should you read the tags listed for LocalTest?
These tags come from LocalTest and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does LocalTest turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry LocalTest are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on LocalTest right now, and how does that number move?
The last time LocalTest was seen online was 5 days 14 hours ago, and it is offline now. Over the past week it peaked at 1 and averaged 0 players.
In the ranking of Rust servers, where does LocalTest place?
The player-hours ranking for the last seven days puts LocalTest at #13,728, among the top 62% of all ranked servers.
Rules and settings
How is LocalTest configured, and what rules apply?
Nothing about gather rate is given in the name of LocalTest. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on LocalTest?
The map on LocalTest is procedural and the game generates it.
Join
How do you connect to LocalTest?
To connect, start Rust and enter client.connect 175.1.86.181:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.