Server profile
LocalTest
Offline, with 1 of 10 players on; ranked #12,934 of every public Rust server, the top 60%. It last wiped 17d ago.
Offline 175.1.84.105:28015 checked 13d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does LocalTest wipe, and how often?
The record of LocalTest's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 17 days 9 hours ago.
Server details
On what version does LocalTest currently run?
The Rust build is network protocol 2634 and build 167398, running on Windows, for LocalTest. The same protocol is required to join, and Steam takes care of updating it.
How reliable is LocalTest, and is it up at the moment?
Offline at the moment, LocalTest was last seen 13 days 3 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 12 October 2026.
In which location does LocalTest sit?
No region is published by LocalTest. Rust Insights reports the location a server declares, not the physical place of the machine. 175.1.84.105:28015 is where it answers.
Tags
How should you read the tags listed for LocalTest?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what LocalTest publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature LocalTest?
These Rust Insights lists include LocalTest: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on LocalTest right now, and how does that number move?
LocalTest was last seen 13 days 3 hours ago and is offline right now.
Where does LocalTest sit in the rankings?
Player hours over seven days put LocalTest at #12,934, within the top 60% of the ranked field.
Map and rules
How is LocalTest configured, and what rules apply?
The name of LocalTest does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on LocalTest?
A procedural map, generated by the game, is what LocalTest runs.
Connecting
How can you get onto LocalTest?
To connect, start Rust and enter client.connect 175.1.84.105:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.