Server profile
LocalTest
Offline, with 1 of 10 players on; ranked #9,717 of every public Rust server, the top 44%. It last wiped 1d ago.
Offline 175.1.82.49:28015 checked 11h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 44% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does LocalTest wipe?
The record of LocalTest's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 31 hours ago.
Server details
On what version does LocalTest currently run?
Rust network protocol 2635 and build 168909 on Windows is what LocalTest runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is LocalTest, and is it up at the moment?
Offline at the moment, LocalTest was last seen 11 hours ago. The first record Rust Insights has of it is 27 October 2026.
What location is listed for LocalTest?
No region is published by LocalTest. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 175.1.82.49:28015 is where it answers.
Lists and tags
What is meant by each tag on LocalTest?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what LocalTest publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does LocalTest appear?
These Rust Insights lists include LocalTest: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
What does the population of LocalTest look like?
LocalTest is offline at the moment; the last sighting was 11 hours ago. Over the past week it peaked at 1 and averaged 1 players. Its strongest hour in the past 48 was 07:00 UTC, with an average of 1 players.
How does LocalTest compare with other Rust servers in the ranking?
On player hours for the last seven days, LocalTest sits at #9,717, inside the top 44% of ranked servers.
Rules and settings
What are the settings and rules for LocalTest?
Nothing about gather rate is given in the name of LocalTest. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on LocalTest?
The map on LocalTest is procedural and the game generates it.
Join
How do you connect to LocalTest?
Open the console with F1 in Rust and enter client.connect 175.1.82.49:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.