Server profile
LocalTest
Offline, with 0 of 10 players on; ranked #15,115 of every public Rust server, the top 70%. It last wiped 18d ago.
Offline 175.1.80.237:28015 checked 12d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does LocalTest wipe, and how often?
Its rhythm cannot be read yet: LocalTest has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 18 days 9 hours ago.
Server
Which Rust version is LocalTest on?
Running on Windows, LocalTest is on Rust network protocol 2634 and build 167398. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for LocalTest, and is it online?
The last sighting of LocalTest was 12 days 6 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 15 October 2026 is when Rust Insights first saw it.
In which location does LocalTest sit?
A region is not published by LocalTest. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 175.1.80.237:28015.
Tags
Which meanings sit behind the tags on LocalTest?
These tags come from LocalTest and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does LocalTest appear?
These Rust Insights lists include LocalTest: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on LocalTest right now?
LocalTest is offline at the moment; the last sighting was 12 days 6 hours ago.
Where does LocalTest sit in the rankings?
The player-hours ranking for the last seven days puts LocalTest at #15,115, among the top 70% of all ranked servers.
Map and rules
What settings and rules apply on LocalTest?
No gather rate appears in the name of LocalTest. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on LocalTest?
The game generates the map on LocalTest, which is procedural.
Join
How do you connect to LocalTest?
Open the console with F1 in Rust and enter client.connect 175.1.80.237:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.