Server profile
LocalTest
Offline, with 1 of 10 players on; ranked #10,941 of every public Rust server, the top 49%. It last wiped 3d ago.
Offline 175.1.78.175:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 49% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does LocalTest wipe, and on which day?
Its rhythm cannot be read yet: LocalTest has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 3 days 2 hours ago.
About the server
Which Rust version is LocalTest on?
The Rust build is network protocol 2635 and build 168909, running on Windows, for LocalTest. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for LocalTest, and is it online?
LocalTest is offline at the moment; the last time it was seen was 2 days 11 hours ago. That works out at 0 of 24 hours up, 0%, across the last 1 full day. On 25 October 2026 is when Rust Insights first saw it.
In which location does LocalTest sit?
There is no region published for LocalTest. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 175.1.78.175:28015 is where it answers.
Server tags
How should you read the tags listed for LocalTest?
When the game's server browser reads LocalTest, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does LocalTest turn up among the Rust Insights lists and filters?
These Rust Insights lists include LocalTest: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player counts
How many players are on LocalTest right now, and how does that number move?
LocalTest is offline at the moment; the last sighting was 2 days 11 hours ago. The seven-day average is 1 players, and the highest point in that week was 1.
In the ranking of Rust servers, where does LocalTest place?
Player hours over seven days put LocalTest at #10,941, within the top 49% of the ranked field.
Map and rules
How is LocalTest configured, and what rules apply?
Nothing about gather rate is given in the name of LocalTest. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on LocalTest?
The map on LocalTest is procedural and the game generates it.
Connecting
How can you get onto LocalTest?
Open the console with F1 in Rust and enter client.connect 175.1.78.175:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.