Server profile
LocalTest
Offline, with 1 of 10 players on; ranked #8,051 of every public Rust server, the top 36%. It last wiped 5d ago.
Offline 175.1.76.16:28015 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 36% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 16:34 UTC5d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does LocalTest look like once wipe day arrives?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked.
On what schedule does LocalTest wipe?
The record of LocalTest's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 5 days 7 hours have passed since its current world was created.
Server
Which Rust version is LocalTest on?
Running on Windows, LocalTest is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
Has LocalTest stayed online, and is it up now?
LocalTest is offline at the moment; the last time it was seen was 5 days 6 hours ago. It spent 6 of the last 6 full days' 144 hours up, 4% of the time. The first record Rust Insights has of it is 23 October 2026.
Where does LocalTest run from?
A region is not published by LocalTest. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 175.1.76.16:28015.
Lists and tags
What is meant by each tag on LocalTest?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what LocalTest publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does LocalTest appear?
LocalTest appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population history
How many players are on LocalTest right now, and how does that number move?
LocalTest was last seen 5 days 6 hours ago and is offline right now. Over the past week it peaked at 1 and averaged 1 players.
In the ranking of Rust servers, where does LocalTest place?
On player hours for the last seven days, LocalTest sits at #8,051, inside the top 36% of ranked servers.
Settings and rules
What settings and rules apply on LocalTest?
The name of LocalTest does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on LocalTest?
A procedural map, generated by the game, is what LocalTest runs.
Join
How can you get onto LocalTest?
To connect, start Rust and enter client.connect 175.1.76.16:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.