Server profile
Contracts Oxide Production (28015)
Offline, with 0 of 3 players on; ranked #13,901 of every public Rust server, the top 64%. It last wiped 15d ago.
Offline 174.91.200.182:28015 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 05:27 UTC15d ago | 1 | – | running | 1 |
| Tue 13 Oct, 21:28 UTC15d ago | 1 | – | 0.3 days | 1 |
| Sat 3 Oct, 04:34 UTC26d ago | 1 | held half | 10.7 days | 1 |
| Thu 10 Sep, 03:56 UTC49d ago | – | – | 23 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On Contracts Oxide Production (28015), what happens on wipe day?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 100% of its recent wipes.
On what schedule does Contracts Oxide Production (28015) wipe?
There is no next wipe to predict: Contracts Oxide Production (28015) wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 15 days 10 hours ago.
Server details
What Rust version is live on Contracts Oxide Production (28015)?
The Rust build is network protocol 2634 and build 167781, running on Windows, for Contracts Oxide Production (28015). The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Contracts Oxide Production (28015), and is it online?
The last sighting of Contracts Oxide Production (28015) was 15 days 10 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 19 September 2026.
Where does Contracts Oxide Production (28015) run from?
No region is published by Contracts Oxide Production (28015). The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 174.91.200.182:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on Contracts Oxide Production (28015)?
These tags come from Contracts Oxide Production (28015) and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): 3 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Contracts Oxide Production (28015) turn up among the Rust Insights lists and filters?
These Rust Insights lists include Contracts Oxide Production (28015): Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on Contracts Oxide Production (28015) right now?
The last time Contracts Oxide Production (28015) was seen online was 15 days 10 hours ago, and it is offline now.
Where does Contracts Oxide Production (28015) sit in the rankings?
Player hours over seven days put Contracts Oxide Production (28015) at #13,901, within the top 64% of the ranked field.
Settings and rules
What are the settings and rules for Contracts Oxide Production (28015)?
No gather rate appears in the name of Contracts Oxide Production (28015). Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on Contracts Oxide Production (28015)?
The game generates the map on Contracts Oxide Production (28015), which is procedural.
How to join
How can you get onto Contracts Oxide Production (28015)?
Type client.connect 174.91.200.182:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.