Server profile
Deadman's Shore
Online, with 0 of 150 players on; ranked #15,326 of every public Rust server, the top 69%. It last wiped 21d ago.
Online 174.90.53.108:28015 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:18 UTC21d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does Deadman's Shore look like once wipe day arrives?
Recent wipes peaked at 0 players on average. The peak crowd on this wipe came 0 hours after it started.
When does Deadman's Shore wipe, and how often?
Its rhythm cannot be read yet: Deadman's Shore has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 21 days 12 hours ago.
Server
What does performance look like on Deadman's Shore?
The 48-hour average for server fps is 55, and 34 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 183,490. The highest memory figure was 7,348 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does Deadman's Shore currently run?
Rust network protocol 2634 and build 167781 on Windows is what Deadman's Shore runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Deadman's Shore, and is it up at the moment?
Right now Deadman's Shore is up and running. The uptime it reports puts the last restart at about 2 days 21 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 29 September 2026.
In which location does Deadman's Shore sit?
No region is published by Deadman's Shore. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 174.90.53.108:28015.
Server tags
Which meanings sit behind the tags on Deadman's Shore?
When the game's server browser reads Deadman's Shore, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp150 (Max players): The slot count is 150; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Deadman's Shore appear?
Deadman's Shore appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What does the population of Deadman's Shore look like?
Of its 150 slots, Deadman's Shore currently has 0 filled. Across the past week the mean was 0 players.
Where does Deadman's Shore sit in the rankings?
Player hours over seven days put Deadman's Shore at #15,326, within the top 69% of the ranked field.
Settings and rules
How is Deadman's Shore configured, and what rules apply?
Nothing about gather rate is given in the name of Deadman's Shore. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. VAC is on: Valve's anti-cheat is active.
What is the map on Deadman's Shore?
The game generates the map on Deadman's Shore: procedural, size 5,800, seed 1174934360. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How do you connect to Deadman's Shore?
Type client.connect 174.90.53.108:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.