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Live edition40,133 playing on 11,699 servers

Rust Insights

Server profile

CRUST

Online, with 0 of 10 players on; ranked #15,353 of every public Rust server, the top 69%. It last wiped 79d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,353ranktop 69%
79d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123403:0012:0021:0005:0014:0000:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040003:0012:0021:0005:0014:0000:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average27/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average120/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average32/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average16/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average2/1000

The short version

Quick answers

From the figures on this page.

Wipe days

How often does CRUST wipe, and on which day?

The record of CRUST's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 79 days 22 hours ago.

About the server

Does CRUST hold a steady frame rate?

Average server fps over the last 48 hours was 193, with a floor of 177. At its highest the entity count reached 48,353: buildings, deployables and everything else. The highest memory figure was 3,796 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does CRUST currently run?

Rust network protocol 2632 and build 160556 on Linux is what CRUST runs. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for CRUST, and is it online?

Right now CRUST is up and running. Going by the uptime figure it gives, its last restart was around 3 days 22 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does CRUST run from?

No region is published by CRUST. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 174.80.25.46:28015.

Tags

Which meanings sit behind the tags on CRUST?

The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2632 (Protocol): To join you need the same version; protocol 2632; cs160556 (Build): The game build is 160556; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use are what CRUST publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does CRUST turn up among the Rust Insights lists and filters?

These Rust Insights lists include CRUST: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

What does the population of CRUST look like?

Of its 10 slots, CRUST currently has 0 filled. Its average over seven days comes to 0 players.

How does CRUST compare with other Rust servers in the ranking?

On player hours for the last seven days, CRUST sits at #15,353, inside the top 69% of ranked servers.

Map and rules

How is CRUST configured, and what rules apply?

The name of CRUST does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is off.

Which map is live on CRUST?

Size 3,000 and seed 1962183905 define the procedural map on CRUST, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

What is the way to join CRUST?

Open the console with F1 in Rust and enter client.connect 174.80.25.46:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2632,gmrust,cs160556,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit This is the game default: 8 per team at most.
v2632
Protocol To join you need the same version; protocol 2632.
cs160556
Build The game build is 160556.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.