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Rust Insights

Server profile

Brett's Rust Development Server

Offline, with 0 of 5 players on; ranked #15,865 of every public Rust server, the top 72%. It last wiped 27d ago.

Filed under moddedoxide
Launch Rust and join
0/ 5 players now 0% full
07-day averagepeak –
#15,865ranktop 72%
27d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average28/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average33/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average16/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average2/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

How often does Brett's Rust Development Server wipe, and on which day?

Too few wipes are on record for Brett's Rust Development Server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 27 days 1 hours ago.

About the server

What Rust version is live on Brett's Rust Development Server?

Running on Windows, Brett's Rust Development Server is on Rust network protocol 2634 and build 166494. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Brett's Rust Development Server, and is it up at the moment?

Brett's Rust Development Server is offline at the moment; the last time it was seen was 18 days 10 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 10 October 2026 is when Rust Insights first saw it.

In which location does Brett's Rust Development Server sit?

No region is published by Brett's Rust Development Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 174.196.193.5:28015.

Lists and tags

How should you read the tags listed for Brett's Rust Development Server?

These tags come from Brett's Rust Development Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Brett's Rust Development Server appear?

The Rust Insights lists that carry Brett's Rust Development Server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What does the population of Brett's Rust Development Server look like?

The last time Brett's Rust Development Server was seen online was 18 days 10 hours ago, and it is offline now.

Where does Brett's Rust Development Server sit in the rankings?

On player hours for the last seven days, Brett's Rust Development Server sits at #15,865, inside the top 72% of ranked servers.

Rules and settings

What are the settings and rules for Brett's Rust Development Server?

No gather rate appears in the name of Brett's Rust Development Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

Which map is live on Brett's Rust Development Server?

A procedural map, generated by the game, is what Brett's Rust Development Server runs.

Connecting

How can you get onto Brett's Rust Development Server?

To connect, start Rust and enter client.connect 174.196.193.5:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp5
Max players The slot count is 5.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol To join you need the same version; protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.