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Rust Insights

Server profile

Castaway - Hub - Parkour/Events COD Style Zombies

Online, with 0 of 30 players on; ranked #15,290 of every public Rust server, the top 69%. It last wiped 27d ago.

Filed under moddedoxide
Launch Rust and join
0/ 30 players now 0% full
07-day averagepeak –
#15,290ranktop 69%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02.557.51000:0009:0019:0004:0013:0022:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.5 days usual gap between real wipes
50% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
50% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:23 UTC27d ago 1 – running 0
Thu 1 Oct, 19:06 UTC FW28d ago 1 – 0.8 days 0
Tue 29 Sep, 13:30 UTC30d ago 3 halved by day 1 2.2 days 1
Sat 26 Sep, 16:42 UTC33d ago 3 held half 2.9 days 0
Mon 21 Sep, 23:46 UTC38d ago 0 – 4.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average32/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average49/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average16/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average50/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average238/260

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Castaway - Hub - Parkour/Events COD Style Zombies?

At their busiest, its recent wipes drew 2 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Otherwise, half the peak was lost by day 1.

How often does Castaway - Hub - Parkour/Events COD Style Zombies wipe, and on which day?

No next wipe can be predicted for Castaway - Hub - Parkour/Events COD Style Zombies, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 27 days 7 hours ago.

Server

Does Castaway - Hub - Parkour/Events COD Style Zombies hold a steady frame rate?

Average server fps over the last 48 hours was 10, with a floor of 10. The world held a peak of 5,033 entities, counting buildings, deployables and all the rest. The highest memory figure was 974 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is Castaway - Hub - Parkour/Events COD Style Zombies on?

Running on Windows, Castaway - Hub - Parkour/Events COD Style Zombies is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

Has Castaway - Hub - Parkour/Events COD Style Zombies stayed online, and is it up now?

Right now Castaway - Hub - Parkour/Events COD Style Zombies is up and running. The uptime it reports puts the last restart at about 17 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does Castaway - Hub - Parkour/Events COD Style Zombies run from?

There is no region published for Castaway - Hub - Parkour/Events COD Style Zombies. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 174.176.146.51:28415.

Server tags

Which meanings sit behind the tags on Castaway - Hub - Parkour/Events COD Style Zombies?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): 30 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Castaway - Hub - Parkour/Events COD Style Zombies publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Castaway - Hub - Parkour/Events COD Style Zombies?

Castaway - Hub - Parkour/Events COD Style Zombies appears among the following Rust Insights lists: Modded Rust servers, explained and Zombie servers, listed and explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How many players are on Castaway - Hub - Parkour/Events COD Style Zombies right now?

Of its 30 slots, Castaway - Hub - Parkour/Events COD Style Zombies currently has 0 filled. A seven-day average of 0 players puts the last week in context.

How does Castaway - Hub - Parkour/Events COD Style Zombies compare with other Rust servers in the ranking?

Player hours over seven days put Castaway - Hub - Parkour/Events COD Style Zombies at #15,290, within the top 69% of the ranked field.

Rules and settings

What settings and rules apply on Castaway - Hub - Parkour/Events COD Style Zombies?

The name of Castaway - Hub - Parkour/Events COD Style Zombies does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

Which map is live on Castaway - Hub - Parkour/Events COD Style Zombies?

Castaway - Hub - Parkour/Events COD Style Zombies runs a procedural map of size 1,000 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Castaway HUB!.

Join

What is the way to join Castaway - Hub - Parkour/Events COD Style Zombies?

Type client.connect 174.176.146.51:28415 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players 30 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.