Server profile
Scavenger Isle - Local Dev
Offline, with 0 of 10 players on; ranked #15,222 of every public Rust server, the top 70%. It last wiped 17d ago.
Offline 174.115.152.186:28025 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 00:31 UTC17d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The same kind of game, then region, group limit, rate and wipes.
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- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1063/100
The short version
Quick answers
From the figures on this page.
Wipe schedule
On Scavenger Isle - Local Dev, what happens on wipe day?
Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
When does Scavenger Isle - Local Dev wipe, and how often?
Too few wipes are on record for Scavenger Isle - Local Dev to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 17 days 19 hours have passed since its current world was created.
Server
On what version does Scavenger Isle - Local Dev currently run?
Running on Windows, Scavenger Isle - Local Dev is on Rust network protocol 2634 and build 167781. Joining needs your game on the same protocol, which Steam updates for you.
Has Scavenger Isle - Local Dev stayed online, and is it up now?
Scavenger Isle - Local Dev is offline at the moment; the last time it was seen was 15 days 7 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 11 October 2026 is when Rust Insights first saw it.
What location is listed for Scavenger Isle - Local Dev?
A region is not published by Scavenger Isle - Local Dev. Rust Insights reports the location a server declares, not the physical place of the machine. 174.115.152.186:28025 is where it answers.
Tags
How should you read the tags listed for Scavenger Isle - Local Dev?
These tags come from Scavenger Isle - Local Dev and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^p (PvE): Danger comes from the world, not from other players; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Scavenger Isle - Local Dev turn up among the Rust Insights lists and filters?
Scavenger Isle - Local Dev appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
What does the population of Scavenger Isle - Local Dev look like?
The last time Scavenger Isle - Local Dev was seen online was 15 days 7 hours ago, and it is offline now.
How does Scavenger Isle - Local Dev compare with other Rust servers in the ranking?
On player hours for the last seven days, Scavenger Isle - Local Dev sits at #15,222, inside the top 70% of ranked servers.
Rules and settings
What settings and rules apply on Scavenger Isle - Local Dev?
Nothing about gather rate is given in the name of Scavenger Isle - Local Dev. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on Scavenger Isle - Local Dev?
A procedural map, generated by the game, is what Scavenger Isle - Local Dev runs.
Connecting
How do you connect to Scavenger Isle - Local Dev?
Type client.connect 174.115.152.186:28025 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.