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Rust Insights

Server profile · NA

Gooners Island | PvE Locked | Small US East | Public

Online, with 0 of 50 players on; ranked #5,431 of every public Rust server, the top 24%. It last wiped 13d ago.

Filed under biweekly wipes vanillapve
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak 3
#5,431ranktop 24% · #911 in NA
13d agolast wipebiweekly schedule
7hnext wipeThu 29 Oct, 19:11 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5213:0022:0007:0015:0001:0010:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020013:0022:0007:0015:0001:0010:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 24% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 29 October, 19:11 UTC, in 7h. Its biweekly schedule tag · low confidence

7.1 days usual gap between real wipes
67% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
33% crowd held else halves by day 2.5

Coming wipes

  1. 7hThu 29 Oct, 19:11 UTC
  2. 7d 6hThu 5 Nov, 19:00 UTCFW
  3. 14d 7hThu 12 Nov, 19:11 UTC
  4. 28d 7hThu 26 Nov, 19:11 UTC
  5. 35d 6hThu 3 Dec, 19:00 UTCFW
  6. 42d 7hThu 10 Dec, 19:11 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 8 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:11 UTC13d ago 2 – running 0
Thu 8 Oct, 16:55 UTC20d ago 2 held half 7.1 days 0
Thu 1 Oct, 21:06 UTC FW27d ago 3 halved by day 3 6.8 days 1
Sat 19 Sep, 00:17 UTC40d ago 4 halved by day 2 12.9 days 2

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. |US|BunnysBoomBoomRoom|PvE|NA · groups of 8+ · biweekly · 6 on average0/50
  2. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 253 on average108/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average33/200
  4. Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 33 on average9/200
  5. LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge NoNA · groups of 12+ · biweekly · 14 on average4/30
  6. ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No LosNA · groups of 12+ · biweekly · 12 on average3/100

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Gooners Island | PvE Locked | Small US East | Public?

At their busiest, its recent wipes drew 2 players on average. 24 hours into the latest wipe, the crowd on the server reached its peak. In 33% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 2.5.

When does Gooners Island | PvE Locked | Small US East | Public wipe, and how often?

Its tag sets the prediction: too few wipes on Gooners Island | PvE Locked | Small US East | Public are on record to confirm the schedule. Thursday 29 October at 19:11 UTC is when the next wipe is due. The world you are playing on now was made 13 days 16 hours ago. According to its tags, wipes come every two weeks.

Server

Does Gooners Island | PvE Locked | Small US East | Public hold a steady frame rate?

Server fps averaged 160 over 48 hours; the lowest reading was 70. At its highest the entity count reached 66,950: buildings, deployables and everything else. It drew as much as 2,608 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

On what version does Gooners Island | PvE Locked | Small US East | Public currently run?

Rust network protocol 2635 and build 168909 on Windows is what Gooners Island | PvE Locked | Small US East | Public runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Gooners Island | PvE Locked | Small US East | Public, and is it up at the moment?

Right now Gooners Island | PvE Locked | Small US East | Public is up and running. About 4 days 13 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does Gooners Island | PvE Locked | Small US East | Public sit?

The NA tag is how Gooners Island | PvE Locked | Small US East | Public places itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 173.244.231.14:28020.

Server tags

What is meant by each tag on Gooners Island | PvE Locked | Small US East | Public?

When the game's server browser reads Gooners Island | PvE Locked | Small US East | Public, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^p (PvE): The world is the threat here, since players do not fight one another; NA (North America): Its browser listing sits under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does Gooners Island | PvE Locked | Small US East | Public appear?

These Rust Insights lists include Gooners Island | PvE Locked | Small US East | Public: Best Rust community servers, Rust PvE servers, live, North American Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

How many players are on Gooners Island | PvE Locked | Small US East | Public right now?

Gooners Island | PvE Locked | Small US East | Public shows 0 players at the moment, against 50 slots. A weekly average of 0 players goes with a peak of 3. The busiest point of the last 48 hours fell at 23:00 UTC, averaging 1 players.

In the ranking of Rust servers, where does Gooners Island | PvE Locked | Small US East | Public place?

On the seven-day player-hours measure, Gooners Island | PvE Locked | Small US East | Public is #5,431, in the top 24% of all ranked servers and #911 in North America.

Rules and settings

What settings and rules apply on Gooners Island | PvE Locked | Small US East | Public?

Nothing about gather rate is given in the name of Gooners Island | PvE Locked | Small US East | Public. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. The server browser lists it under Community. Calling itself vanilla, it gives this meaning: facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.

Which map is live on Gooners Island | PvE Locked | Small US East | Public?

Gooners Island | PvE Locked | Small US East | Public runs a procedural map of size 3,500 with seed 699311, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How do you connect to Gooners Island | PvE Locked | Small US East | Public?

To connect, start Rust and enter client.connect 173.244.231.14:28020 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.