Server profile
4Netplayers Rust Server
Online, with 0 of 10 players on; ranked #3,952 of every public Rust server, the top 18%. It last wiped 4d ago.
Online 173.237.55.30:22900 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 18% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 06:13 UTC4d ago | 3 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does 4Netplayers Rust Server look like once wipe day arrives?
At their busiest, its recent wipes drew 3 players on average. The peak crowd on this wipe came 21 hours after it started.
When does 4Netplayers Rust Server wipe, and how often?
The record of 4Netplayers Rust Server's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 4 days 1 hours ago.
Server
How well does 4Netplayers Rust Server perform?
Average server fps over the last 48 hours was 30, with a floor of 30. At its highest the entity count reached 117,791: buildings, deployables and everything else. It drew as much as 3,489 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is 4Netplayers Rust Server on?
The Rust build is network protocol 2635 and build 168909, running on Linux, for 4Netplayers Rust Server. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for 4Netplayers Rust Server, and is it online?
Right now 4Netplayers Rust Server is up and running. About 13 hours ago is when it last restarted, judged from the uptime it reports. It spent 94 of the last 4 full days' 96 hours up, 98% of the time. Rust Insights first logged this server on 24 October 2026.
In which location does 4Netplayers Rust Server sit?
There is no region published for 4Netplayers Rust Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 173.237.55.30:22900 is where it answers.
Tags
How should you read the tags listed for 4Netplayers Rust Server?
The tags gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what 4Netplayers Rust Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does 4Netplayers Rust Server appear?
These Rust Insights lists include 4Netplayers Rust Server: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player counts
How many players are on 4Netplayers Rust Server right now?
Of its 10 slots, 4Netplayers Rust Server currently has 0 filled. The seven-day average is 1 players, and the highest point in that week was 4. Look at the last 48 hours and the peak hour is 00:00 UTC, at 4 players on average.
How does 4Netplayers Rust Server compare with other Rust servers in the ranking?
On player hours for the last seven days, 4Netplayers Rust Server sits at #3,952, inside the top 18% of ranked servers.
Map and rules
What are the settings and rules for 4Netplayers Rust Server?
The name of 4Netplayers Rust Server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on 4Netplayers Rust Server?
4Netplayers Rust Server runs a procedural map of size 4,500 with seed 1854078996, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
What is the way to join 4Netplayers Rust Server?
Open the console with F1 in Rust and enter client.connect 173.237.55.30:22900. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.