Server profile
Chicago Chill No-Decay
Online, with 0 of 50 players on; ranked #10,737 of every public Rust server, the top 48%. It last wiped 28d ago.
Online 173.234.31.2:28035 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 48% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 34d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:59 UTC FW28d ago | 3 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at Chicago Chill No-Decay?
Recent wipes peaked at 3 players on average. The peak crowd on this wipe came 8 hours after it started.
When does Chicago Chill No-Decay wipe, and how often?
The only wipe on Chicago Chill No-Decay is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 28 days 4 hours ago.
Server details
How well does Chicago Chill No-Decay perform?
Server fps averaged 101 over 48 hours; the lowest reading was 73. The world held a peak of 107,327 entities, counting buildings, deployables and all the rest. It drew as much as 3,311 MB of memory. A climbing entity count and low fps are what players experience as lag.
Which Rust version is Chicago Chill No-Decay on?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Chicago Chill No-Decay. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Chicago Chill No-Decay, and is it online?
Right now Chicago Chill No-Decay is up and running. The uptime it reports puts the last restart at about 12 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does Chicago Chill No-Decay sit?
No region is published by Chicago Chill No-Decay. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 173.234.31.2:28035 is where it answers.
Server tags
How should you read the tags listed for Chicago Chill No-Decay?
These tags come from Chicago Chill No-Decay and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): It holds 50 slots; ts12 (Group limit): Team size is capped at 12; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Chicago Chill No-Decay appear?
The Rust Insights lists that carry Chicago Chill No-Decay are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Chicago Chill No-Decay right now, and how does that number move?
At the time of this refresh, Chicago Chill No-Decay holds 0 players on 50 slots. A weekly average of 0 players goes with a peak of 1. The busiest point of the last 48 hours fell at 00:00 UTC, averaging 0 players.
In the ranking of Rust servers, where does Chicago Chill No-Decay place?
The player-hours ranking for the last seven days puts Chicago Chill No-Decay at #10,737, among the top 48% of all ranked servers.
Map and rules
What settings and rules apply on Chicago Chill No-Decay?
The name of Chicago Chill No-Decay does not state a gather rate. The group cap stands at 12 players. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on Chicago Chill No-Decay?
Size 4,250 and seed 1583848389 define the procedural map on Chicago Chill No-Decay, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
How can you get onto Chicago Chill No-Decay?
Type client.connect 173.234.31.2:28035 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://logicservers.com/game-servers/rust.