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Rust Insights

Server profile

Chicago Chill No-Decay

Online, with 0 of 50 players on; ranked #10,737 of every public Rust server, the top 48%. It last wiped 28d ago.

Filed under moddedoxide
Launch Rust and join Website
0/ 50 players now 0% full
07-day averagepeak 1
#10,737ranktop 48%
28d agolast wipeno schedule published
6d 20hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020023:0008:0017:0003:0012:0021:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 48% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

3 wipe-day peak players, last three wipes

Coming wipes

  1. 6d 20hThu 5 Nov, 19:00 UTCFW
  2. 34d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:59 UTC FW28d ago 3 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average36/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average65/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average24/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average73/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average281/310

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at Chicago Chill No-Decay?

Recent wipes peaked at 3 players on average. The peak crowd on this wipe came 8 hours after it started.

When does Chicago Chill No-Decay wipe, and how often?

The only wipe on Chicago Chill No-Decay is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 28 days 4 hours ago.

Server details

How well does Chicago Chill No-Decay perform?

Server fps averaged 101 over 48 hours; the lowest reading was 73. The world held a peak of 107,327 entities, counting buildings, deployables and all the rest. It drew as much as 3,311 MB of memory. A climbing entity count and low fps are what players experience as lag.

Which Rust version is Chicago Chill No-Decay on?

The Rust build is network protocol 2635 and build 168909, running on Windows, for Chicago Chill No-Decay. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Chicago Chill No-Decay, and is it online?

Right now Chicago Chill No-Decay is up and running. The uptime it reports puts the last restart at about 12 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does Chicago Chill No-Decay sit?

No region is published by Chicago Chill No-Decay. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 173.234.31.2:28035 is where it answers.

Server tags

How should you read the tags listed for Chicago Chill No-Decay?

These tags come from Chicago Chill No-Decay and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): It holds 50 slots; ts12 (Group limit): Team size is capped at 12; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Chicago Chill No-Decay appear?

The Rust Insights lists that carry Chicago Chill No-Decay are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on Chicago Chill No-Decay right now, and how does that number move?

At the time of this refresh, Chicago Chill No-Decay holds 0 players on 50 slots. A weekly average of 0 players goes with a peak of 1. The busiest point of the last 48 hours fell at 00:00 UTC, averaging 0 players.

In the ranking of Rust servers, where does Chicago Chill No-Decay place?

The player-hours ranking for the last seven days puts Chicago Chill No-Decay at #10,737, among the top 48% of all ranked servers.

Map and rules

What settings and rules apply on Chicago Chill No-Decay?

The name of Chicago Chill No-Decay does not state a gather rate. The group cap stands at 12 players. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

What is the map on Chicago Chill No-Decay?

Size 4,250 and seed 1583848389 define the procedural map on Chicago Chill No-Decay, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

How can you get onto Chicago Chill No-Decay?

Type client.connect 173.234.31.2:28035 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://logicservers.com/game-servers/rust.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts12,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp50
Max players It holds 50 slots.
ts12
Group limit Team size is capped at 12.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.