Server profile
Wait...What? |Raid Bases and QOL Mods
Online, with 0 of 50 players on; ranked #4,676 of every public Rust server, the top 21%. It last wiped 28d ago.
Online 173.225.104.218:28080 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 21% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence
Coming wipes
- 6d 16hThu 5 Nov, 19:00 UTCFW
- 34d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:46 UTC FW28d ago | 9 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does Wait...What? |Raid Bases and QOL Mods look like once wipe day arrives?
At their busiest, its recent wipes drew 9 players on average. 28 hours after the latest wipe, the crowd peaked.
How often does Wait...What? |Raid Bases and QOL Mods wipe, and on which day?
The only wipe on Wait...What? |Raid Bases and QOL Mods is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 28 days 5 hours have passed since its current world was created.
Server
Does Wait...What? |Raid Bases and QOL Mods hold a steady frame rate?
The 48-hour average for server fps is 83, and 71 was the lowest seen. At its highest the entity count reached 120,711: buildings, deployables and everything else. Memory use peaked at 3,451 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on Wait...What? |Raid Bases and QOL Mods?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Wait...What? |Raid Bases and QOL Mods. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Wait...What? |Raid Bases and QOL Mods, and is it online?
Wait...What? |Raid Bases and QOL Mods is currently reachable and online. The uptime it reports puts the last restart at about 17 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for Wait...What? |Raid Bases and QOL Mods?
No region is published by Wait...What? |Raid Bases and QOL Mods. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 173.225.104.218:28080.
Server tags
Which meanings sit behind the tags on Wait...What? |Raid Bases and QOL Mods?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Wait...What? |Raid Bases and QOL Mods publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Wait...What? |Raid Bases and QOL Mods turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Wait...What? |Raid Bases and QOL Mods are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Wait...What? |Raid Bases and QOL Mods right now, and how does that number move?
Wait...What? |Raid Bases and QOL Mods shows 0 players at the moment, against 50 slots. Over the past week it peaked at 3 and averaged 0 players. The busiest point of the last 48 hours fell at 20:00 UTC, averaging 1 players.
In the ranking of Rust servers, where does Wait...What? |Raid Bases and QOL Mods place?
Player hours over seven days put Wait...What? |Raid Bases and QOL Mods at #4,676, within the top 21% of the ranked field.
Rules and settings
What are the settings and rules for Wait...What? |Raid Bases and QOL Mods?
The name of Wait...What? |Raid Bases and QOL Mods does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on Wait...What? |Raid Bases and QOL Mods?
The game generates the map on Wait...What? |Raid Bases and QOL Mods: procedural, size 4,050, seed 1501002809. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How can you get onto Wait...What? |Raid Bases and QOL Mods?
Open the console with F1 in Rust and enter client.connect 173.225.104.218:28080. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.