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Rust Insights

Server profile

Wait...What? |Raid Bases and QOL Mods

Online, with 0 of 50 players on; ranked #4,676 of every public Rust server, the top 21%. It last wiped 28d ago.

Filed under moddedoxide
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak 3
#4,676ranktop 21%
28d agolast wipeno schedule published
6d 16hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020003:0012:0022:0007:0016:0001:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Note: Top 21% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

9 wipe-day peak players, last three wipes

Coming wipes

  1. 6d 16hThu 5 Nov, 19:00 UTCFW
  2. 34d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

02.557.510+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:46 UTC FW28d ago 9 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average17/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average33/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average6/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average24/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average119/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does Wait...What? |Raid Bases and QOL Mods look like once wipe day arrives?

At their busiest, its recent wipes drew 9 players on average. 28 hours after the latest wipe, the crowd peaked.

How often does Wait...What? |Raid Bases and QOL Mods wipe, and on which day?

The only wipe on Wait...What? |Raid Bases and QOL Mods is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 28 days 5 hours have passed since its current world was created.

Server

Does Wait...What? |Raid Bases and QOL Mods hold a steady frame rate?

The 48-hour average for server fps is 83, and 71 was the lowest seen. At its highest the entity count reached 120,711: buildings, deployables and everything else. Memory use peaked at 3,451 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on Wait...What? |Raid Bases and QOL Mods?

The Rust build is network protocol 2635 and build 168909, running on Windows, for Wait...What? |Raid Bases and QOL Mods. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Wait...What? |Raid Bases and QOL Mods, and is it online?

Wait...What? |Raid Bases and QOL Mods is currently reachable and online. The uptime it reports puts the last restart at about 17 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for Wait...What? |Raid Bases and QOL Mods?

No region is published by Wait...What? |Raid Bases and QOL Mods. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 173.225.104.218:28080.

Server tags

Which meanings sit behind the tags on Wait...What? |Raid Bases and QOL Mods?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Wait...What? |Raid Bases and QOL Mods publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Wait...What? |Raid Bases and QOL Mods turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Wait...What? |Raid Bases and QOL Mods are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How many players are on Wait...What? |Raid Bases and QOL Mods right now, and how does that number move?

Wait...What? |Raid Bases and QOL Mods shows 0 players at the moment, against 50 slots. Over the past week it peaked at 3 and averaged 0 players. The busiest point of the last 48 hours fell at 20:00 UTC, averaging 1 players.

In the ranking of Rust servers, where does Wait...What? |Raid Bases and QOL Mods place?

Player hours over seven days put Wait...What? |Raid Bases and QOL Mods at #4,676, within the top 21% of the ranked field.

Rules and settings

What are the settings and rules for Wait...What? |Raid Bases and QOL Mods?

The name of Wait...What? |Raid Bases and QOL Mods does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

What is the map on Wait...What? |Raid Bases and QOL Mods?

The game generates the map on Wait...What? |Raid Bases and QOL Mods: procedural, size 4,050, seed 1501002809. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

How can you get onto Wait...What? |Raid Bases and QOL Mods?

Open the console with F1 in Rust and enter client.connect 173.225.104.218:28080. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The slot count is 50.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.