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Rust Insights

Server profile

SGRust [PVE]

Offline, with 0 of 10 players on; ranked #4,494 of every public Rust server, the top 20%. It last wiped 8d ago.

Filed under vanillamoddedoxidepve
Launch Rust and join
0/ 10 players now 0% full
17-day averagepeak 3
#4,494ranktop 20%
8d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k10 Oct14 Oct17 Oct21 Oct24 Oct28 Oct

Note: Top 20% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.9 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 19 OctSat 10 OctSat 10 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 23:26 UTC8d ago 2 – running 0
Sat 10 Oct, 14:45 UTC17d ago 1 held half 9.4 days 0
Sat 10 Oct, 04:13 UTC18d ago 1 – 0.4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 246 on average71/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 236 on average186/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 101 on average28/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average110/200
  5. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 52 on average51/100
  6. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 52 on average32/300

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at SGRust [PVE]?

The average busiest point of its recent wipes was 1 players. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does SGRust [PVE] wipe, and how often?

There is no next wipe to predict: SGRust [PVE] wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 8 days 12 hours have passed since its current world was created.

Server details

What Rust version is live on SGRust [PVE]?

The Rust build is network protocol 2635 and build 168909, running on Linux, for SGRust [PVE]. Joining needs your game on the same protocol, which Steam updates for you.

Has SGRust [PVE] stayed online, and is it up now?

SGRust [PVE] is offline at the moment; the last time it was seen was 2 days 3 hours ago. It spent 129 of the last 7 full days' 168 hours up, 77% of the time. Rust Insights first logged this server on 10 October 2026.

In which location does SGRust [PVE] sit?

No region is published by SGRust [PVE]. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 173.0.158.84:27310.

Lists and tags

Which meanings sit behind the tags on SGRust [PVE]?

These tags come from SGRust [PVE] and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does SGRust [PVE] turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry SGRust [PVE] are Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What does the population of SGRust [PVE] look like?

SGRust [PVE] is offline at the moment; the last sighting was 2 days 3 hours ago. Over the past week it peaked at 3 and averaged 1 players.

How does SGRust [PVE] compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts SGRust [PVE] at #4,494, among the top 20% of all ranked servers.

Rules and settings

How is SGRust [PVE] configured, and what rules apply?

The name of SGRust [PVE] does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.

Which map is live on SGRust [PVE]?

Size 4,500 and seed 100000 define the procedural map on SGRust [PVE], generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

What is the way to join SGRust [PVE]?

To connect, start Rust and enter client.connect 173.0.158.84:27310 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,^p,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players It holds 10 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.