Server profile
HyperNode | Rust Development Server
Offline, with 0 of 40 players on; ranked #15,962 of every public Rust server, the top 71%. It last wiped 52d ago.
Offline 172.96.160.200:7730 checked 23d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 14:50 UTC28d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On HyperNode | Rust Development Server, what happens on wipe day?
Recent wipes peaked at 0 players on average. The peak crowd on this wipe came 0 hours after it started.
When does HyperNode | Rust Development Server wipe, and how often?
The record of HyperNode | Rust Development Server's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 52 days 4 hours ago.
About the server
What Rust version is live on HyperNode | Rust Development Server?
Rust network protocol 2633 and build 165217 on Linux is what HyperNode | Rust Development Server runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for HyperNode | Rust Development Server, and is it online?
The last sighting of HyperNode | Rust Development Server was 23 days 14 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for HyperNode | Rust Development Server?
No region is published by HyperNode | Rust Development Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 172.96.160.200:7730.
Server tags
What is meant by each tag on HyperNode | Rust Development Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): It holds 40 slots; ts10 (Group limit): A team holds 10 players at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what HyperNode | Rust Development Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature HyperNode | Rust Development Server?
The Rust Insights lists that carry HyperNode | Rust Development Server are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of HyperNode | Rust Development Server look like?
HyperNode | Rust Development Server was last seen 23 days 14 hours ago and is offline right now.
In the ranking of Rust servers, where does HyperNode | Rust Development Server place?
The player-hours ranking for the last seven days puts HyperNode | Rust Development Server at #15,962, among the top 71% of all ranked servers.
Settings and rules
What are the settings and rules for HyperNode | Rust Development Server?
No gather rate appears in the name of HyperNode | Rust Development Server. The group cap stands at 10 players. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on HyperNode | Rust Development Server?
Size 3,500 and seed 123456789 define the procedural map on HyperNode | Rust Development Server, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
What is the way to join HyperNode | Rust Development Server?
Type client.connect 172.96.160.200:7730 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://hypernode.gg/ is its website.