Server profile
HyperNode | Rust Development Server
Offline, with 0 of 40 players on; ranked #15,919 of every public Rust server, the top 72%. It last wiped 23d ago.
Offline 172.96.160.200:7700 checked 21d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:55 UTC23d ago | 0 | – | running | 0 |
| Sun 20 Sep, 07:10 UTC38d ago | 0 | – | 15.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does HyperNode | Rust Development Server look like once wipe day arrives?
The average busiest point of its recent wipes was 0 players. 1 hours after the latest wipe, the crowd peaked.
On what schedule does HyperNode | Rust Development Server wipe?
Too few wipes are on record for HyperNode | Rust Development Server to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 23 days 4 hours ago.
Server details
Which Rust version is HyperNode | Rust Development Server on?
Rust network protocol 2634 and build 166652 on Linux is what HyperNode | Rust Development Server runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is HyperNode | Rust Development Server, and is it up at the moment?
Offline at the moment, HyperNode | Rust Development Server was last seen 21 days 5 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does HyperNode | Rust Development Server run from?
There is no region published for HyperNode | Rust Development Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 172.96.160.200:7700.
Lists and tags
What is meant by each tag on HyperNode | Rust Development Server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what HyperNode | Rust Development Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature HyperNode | Rust Development Server?
The Rust Insights lists that carry HyperNode | Rust Development Server are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of HyperNode | Rust Development Server look like?
HyperNode | Rust Development Server was last seen 21 days 5 hours ago and is offline right now.
Where does HyperNode | Rust Development Server sit in the rankings?
Player hours over seven days put HyperNode | Rust Development Server at #15,919, within the top 72% of the ranked field.
Settings and rules
How is HyperNode | Rust Development Server configured, and what rules apply?
The name of HyperNode | Rust Development Server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on HyperNode | Rust Development Server?
Size 3,500 and seed 123456789 define the procedural map on HyperNode | Rust Development Server, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How can you get onto HyperNode | Rust Development Server?
Type client.connect 172.96.160.200:7700 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://hypernode.gg/ is its website.