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Rust Insights

Server profile

Hex Dev

Online, with 0 of 40 players on; ranked #7,412 of every public Rust server, the top 33%. It last wiped 13h ago.

Filed under moddedoxide
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak 3
#7,412ranktop 33%
13h agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
0123403:0010:0017:0001:0016:0000:00Wiped Wed 28 Oct, 13:01 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
0510152003:0010:0017:0001:0016:0000:00Wiped Wed 28 Oct, 13:01 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 33% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 days usual gap between real wipes
38% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
50% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 14 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 13:01 UTC13h ago – – running 0
Wed 14 Oct, 18:04 UTC14d ago 4 halved by day 1 13.8 days 0
Mon 12 Oct, 13:02 UTC16d ago 1 held half 2.2 days 1
Sun 11 Oct, 18:44 UTC17d ago 1 – 0.8 days 0
Fri 2 Oct, 15:23 UTC26d ago 1 halved by day 1 9.1 days 0
Tue 29 Sep, 23:26 UTC29d ago 5 held half 2.7 days 0
Tue 29 Sep, 05:33 UTC29d ago 2 – 0.7 days 0
Sun 27 Sep, 02:49 UTC31d ago 3 held half 2.1 days 0
Fri 18 Sep, 17:11 UTC40d ago 1 halved by day 1 8.4 days 0
Thu 17 Sep, 07:46 UTC41d ago 3 – 1.4 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average28/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average32/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average17/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average2/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Hex Dev, what happens on wipe day?

Recent wipes peaked at 2 players on average. 15 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 50% of its recent wipes. Otherwise, half the peak was lost by day 1.

On what schedule does Hex Dev wipe?

No next wipe can be predicted for Hex Dev, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 13 hours ago.

Server

How well does Hex Dev perform?

The 48-hour average for server fps is 15, and 6 was the lowest seen. At its highest the entity count reached 150,445: buildings, deployables and everything else. Memory use peaked at 4,559 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on Hex Dev?

Rust network protocol 2635 and build 168909 on Linux is what Hex Dev runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is Hex Dev, and is it up at the moment?

Right now Hex Dev is up and running. About 59 minutes ago is when it last restarted, judged from the uptime it reports. It spent 159 of the last 7 full days' 168 hours up, 95% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for Hex Dev?

A region is not published by Hex Dev. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 172.93.160.200:28015.

Tags

Which meanings sit behind the tags on Hex Dev?

When the game's server browser reads Hex Dev, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Hex Dev turn up among the Rust Insights lists and filters?

Hex Dev appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player counts

What does the population of Hex Dev look like?

Of its 40 slots, Hex Dev currently has 0 filled. A weekly average of 0 players goes with a peak of 3. The busiest point of the last 48 hours fell at 15:00 UTC, averaging 2 players.

In the ranking of Rust servers, where does Hex Dev place?

Player hours over seven days put Hex Dev at #7,412, within the top 33% of the ranked field.

Map and rules

How is Hex Dev configured, and what rules apply?

No gather rate appears in the name of Hex Dev. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

What is the map on Hex Dev?

Hex Dev runs a procedural map of size 5,800 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Fallout Vault 117 Map.

Join

How can you get onto Hex Dev?

To connect, start Rust and enter client.connect 172.93.160.200:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players 40 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.