Server profile
Local Test Server
Offline, with 1 of 10 players on; ranked #13,247 of every public Rust server, the top 58%. It last wiped 53d ago.
Offline 172.56.210.9:28015 checked 37d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 58% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Local Test Server wipe?
Too few wipes are on record for Local Test Server to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 53 days 8 hours have passed since its current world was created.
Server details
Which Rust version is Local Test Server on?
The Rust build is network protocol 2633 and build 163272, running on Windows, for Local Test Server. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Local Test Server, and is it up at the moment?
The last sighting of Local Test Server was 37 days 5 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 22 September 2026.
What location is listed for Local Test Server?
A region is not published by Local Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 172.56.210.9:28015.
Lists and tags
What is meant by each tag on Local Test Server?
When the game's server browser reads Local Test Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163272 (Build): The game build is 163272; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Local Test Server appear?
The Rust Insights lists that carry Local Test Server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on Local Test Server right now?
Local Test Server was last seen 37 days 5 hours ago and is offline right now.
In the ranking of Rust servers, where does Local Test Server place?
On player hours for the last seven days, Local Test Server sits at #13,247, inside the top 58% of ranked servers.
Settings and rules
What are the settings and rules for Local Test Server?
No gather rate appears in the name of Local Test Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on Local Test Server?
The game generates the map on Local Test Server, which is procedural.
Connecting
What is the way to join Local Test Server?
To connect, start Rust and enter client.connect 172.56.210.9:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.