Server profile
Rust – Falling Kingdoms
Offline, with 0 of 40 players on; ranked #15,398 of every public Rust server, the top 71%. It last wiped 21d ago.
Offline 172.240.87.139:25191 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 13:55 UTC21d ago | 2 | – | running | 0 |
| Mon 28 Sep, 17:20 UTC30d ago | 1 | halved by day 2 | 9.9 days | 0 |
| Wed 16 Sep, 18:09 UTC42d ago | 3 | halved by day 4 | 12 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On Rust – Falling Kingdoms, what happens on wipe day?
The average busiest point of its recent wipes was 2 players. 1 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 3.
How often does Rust – Falling Kingdoms wipe, and on which day?
There is no next wipe to predict: Rust – Falling Kingdoms wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 21 days ago.
Server details
Which Rust version is Rust – Falling Kingdoms on?
The Rust build is network protocol 2634 and build 167398, running on Linux, for Rust – Falling Kingdoms. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Rust – Falling Kingdoms, and is it online?
Rust – Falling Kingdoms is offline at the moment; the last time it was seen was 16 days 7 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 14 September 2026.
What location is listed for Rust – Falling Kingdoms?
There is no region published for Rust – Falling Kingdoms. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 172.240.87.139:25191 is where it answers.
Server tags
How should you read the tags listed for Rust – Falling Kingdoms?
When the game's server browser reads Rust – Falling Kingdoms, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Rust – Falling Kingdoms turn up among the Rust Insights lists and filters?
These Rust Insights lists include Rust – Falling Kingdoms: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Rust – Falling Kingdoms right now?
Rust – Falling Kingdoms was last seen 16 days 7 hours ago and is offline right now.
Where does Rust – Falling Kingdoms sit in the rankings?
Player hours over seven days put Rust – Falling Kingdoms at #15,398, within the top 71% of the ranked field.
Rules and settings
What are the settings and rules for Rust – Falling Kingdoms?
Nothing about gather rate is given in the name of Rust – Falling Kingdoms. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on Rust – Falling Kingdoms?
Rust – Falling Kingdoms runs a procedural map of size 3,500 with seed 50000, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: Custom Map.
Join
How do you connect to Rust – Falling Kingdoms?
To connect, start Rust and enter client.connect 172.240.87.139:25191 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.