Server profile
DiggyTown - Solo-Duo-Trio-Quad
Online, with 0 of 60 players on; ranked #15,323 of every public Rust server, the top 69%. It last wiped 18d ago.
Online 172.240.47.243:25619 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does DiggyTown - Solo-Duo-Trio-Quad wipe, and how often?
The record of DiggyTown - Solo-Duo-Trio-Quad's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 18 days 13 hours have passed since its current world was created.
Server details
How well does DiggyTown - Solo-Duo-Trio-Quad perform?
The 48-hour average for server fps is 214, and 167 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 89,943. Memory use peaked at 3,289 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on DiggyTown - Solo-Duo-Trio-Quad?
Running on Linux, DiggyTown - Solo-Duo-Trio-Quad is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
Has DiggyTown - Solo-Duo-Trio-Quad stayed online, and is it up now?
At the time of this check DiggyTown - Solo-Duo-Trio-Quad is online. The uptime it reports puts the last restart at about 20 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 10 October 2026.
In which location does DiggyTown - Solo-Duo-Trio-Quad sit?
No region is published by DiggyTown - Solo-Duo-Trio-Quad. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 172.240.47.243:25619.
Lists and tags
What is meant by each tag on DiggyTown - Solo-Duo-Trio-Quad?
These tags come from DiggyTown - Solo-Duo-Trio-Quad and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp60 (Max players): It holds 60 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does DiggyTown - Solo-Duo-Trio-Quad appear?
DiggyTown - Solo-Duo-Trio-Quad appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What does the population of DiggyTown - Solo-Duo-Trio-Quad look like?
DiggyTown - Solo-Duo-Trio-Quad shows 0 players at the moment, against 60 slots. Its average over seven days comes to 0 players.
Where does DiggyTown - Solo-Duo-Trio-Quad sit in the rankings?
The player-hours ranking for the last seven days puts DiggyTown - Solo-Duo-Trio-Quad at #15,323, among the top 69% of all ranked servers.
Rules and settings
What settings and rules apply on DiggyTown - Solo-Duo-Trio-Quad?
The name of DiggyTown - Solo-Duo-Trio-Quad does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on DiggyTown - Solo-Duo-Trio-Quad?
The game generates the map on DiggyTown - Solo-Duo-Trio-Quad: procedural, size 4,000, seed 1515203761. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How do you connect to DiggyTown - Solo-Duo-Trio-Quad?
Type client.connect 172.240.47.243:25619 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.