Server profile
Darkstar 5X Experimental
Online, with 0 of 50 players on; ranked #13,921 of every public Rust server, the top 63%. It last wiped 26d ago.
Online 172.240.229.71:28065 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 63% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence
Coming wipes
- 8d 11hThu 5 Nov, 19:00 UTCFW
- 36d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:30 UTC FW26d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe days
What does Darkstar 5X Experimental look like once wipe day arrives?
The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does Darkstar 5X Experimental wipe?
The only wipe on Darkstar 5X Experimental is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 26 days 9 hours ago. Its tags state a monthly wipe schedule.
Server
How well does Darkstar 5X Experimental perform?
Average server fps over the last 48 hours was 122, with a floor of 95. Buildings, deployables and the rest took the entity count as high as 72,774. It drew as much as 2,322 MB of memory. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on Darkstar 5X Experimental?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Darkstar 5X Experimental. Joining needs your game on the same protocol, which Steam updates for you.
Has Darkstar 5X Experimental stayed online, and is it up now?
Darkstar 5X Experimental is currently reachable and online. The uptime it reports puts the last restart at about 19 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for Darkstar 5X Experimental?
There is no region published for Darkstar 5X Experimental. Rust Insights reports the location a server declares, not the physical place of the machine. 172.240.229.71:28065 is where it answers.
Server tags
Which meanings sit behind the tags on Darkstar 5X Experimental?
When the game's server browser reads Darkstar 5X Experimental, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Darkstar 5X Experimental turn up among the Rust Insights lists and filters?
Darkstar 5X Experimental appears among the following Rust Insights lists: 5x Rust servers, explained and Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Population
How many players are on Darkstar 5X Experimental right now, and how does that number move?
Of its 50 slots, Darkstar 5X Experimental currently has 0 filled. A weekly average of 0 players goes with a peak of 1.
Where does Darkstar 5X Experimental sit in the rankings?
Player hours over seven days put Darkstar 5X Experimental at #13,921, within the top 63% of the ranked field.
Rules and settings
What settings and rules apply on Darkstar 5X Experimental?
The name of Darkstar 5X Experimental says 5x gather. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on Darkstar 5X Experimental?
Size 3,500 and seed 1162579596 define the procedural map on Darkstar 5X Experimental, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How do you connect to Darkstar 5X Experimental?
Open the console with F1 in Rust and enter client.connect 172.240.229.71:28065. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.