Server profile
SFBA Lighthouse
Online, with 0 of 100 players on; ranked #15,262 of every public Rust server, the top 69%. It last wiped 27d ago.
Online 172.240.229.155:28015 checked 14m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:25 UTC27d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at SFBA Lighthouse?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 37 hours after it started.
On what schedule does SFBA Lighthouse wipe?
Too few wipes are on record for SFBA Lighthouse to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 27 days 15 hours have passed since its current world was created.
Server details
Does SFBA Lighthouse hold a steady frame rate?
The 48-hour average for server fps is 74, and 57 was the lowest seen. The world held a peak of 207,062 entities, counting buildings, deployables and all the rest. Memory use peaked at 6,030 MB. A climbing entity count and low fps are what players experience as lag.
On what version does SFBA Lighthouse currently run?
Rust network protocol 2634 and build 166586 on Windows is what SFBA Lighthouse runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is SFBA Lighthouse, and is it up at the moment?
At the time of this check SFBA Lighthouse is online. About 43 minutes ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 143 of 168 hours up, or 85% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for SFBA Lighthouse?
No region is published by SFBA Lighthouse. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 172.240.229.155:28015.
Tags
How should you read the tags listed for SFBA Lighthouse?
When the game's server browser reads SFBA Lighthouse, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature SFBA Lighthouse?
These Rust Insights lists include SFBA Lighthouse: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on SFBA Lighthouse right now, and how does that number move?
Of its 100 slots, SFBA Lighthouse currently has 0 filled. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does SFBA Lighthouse place?
On player hours for the last seven days, SFBA Lighthouse sits at #15,262, inside the top 69% of ranked servers.
Rules and settings
How is SFBA Lighthouse configured, and what rules apply?
No gather rate appears in the name of SFBA Lighthouse. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on SFBA Lighthouse?
The game generates the map on SFBA Lighthouse: procedural, size 6,000, seed 7007. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
What is the way to join SFBA Lighthouse?
Type client.connect 172.240.229.155:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.