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Rust Insights

Server profile · NA

Infected PvE 3x | Zombies | Custom Vehicles | Events

Online, with 0 of 40 players on; ranked #3,913 of every public Rust server, the top 18%. It last wiped 28d ago.

Filed under 3x monthly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 40 players now 0% full
17-day averagepeak 4
#3,913ranktop 18% · #650 in NA
28d agolast wipemonthly schedule
6d 16hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5203:0012:0022:0007:0016:0001:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020003:0012:0022:0007:0016:0001:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Note: Top 18% of all ranked servers, top 35% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

3.2 days usual gap between real wipes
4 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

Coming wipes

  1. 6d 16hThu 5 Nov, 19:00 UTCFW
  2. 34d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 1 OctMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:51 UTC FW28d ago 3 – running 0
Mon 28 Sep, 12:42 UTC31d ago 4 held half 3.2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Misfits PVE 3x |Backpacks|Skill Tree|Raidable Bases|Quests|KitsNA · groups of 15+ · 3x · monthly · 4 on average4/50
  2. [US]Royal Family Gaming|3X|PVE/PVP Zones|Monthly|NA · groups of 12+ · 3x · monthly · 4 on average0/50
  3. Zombie Land 3x PVE | Raids | Skills | Events | Custom MapsNA · groups of 14+ · 3x · biweekly · 57 on average115/150
  4. [US] Northnet 3x PVE | Events | Raids | Quests | Custom WeaponsNA · groups of 12+ · 3x · biweekly · 9 on average19/100
  5. GOM 5x PVE / With PURGE Grumpy Old Man |Kits|Skins|BackPack|AntNA · groups of 15+ · 5x · monthly · 6 on average5/100
  6. [US] The Clinic | PVE | Monthly | 2x | Raidable Bases | ConvoyNA · groups of 24+ · 2x · monthly · 5 on average4/65

The short version

Quick answers

From the figures on this page.

Wipe schedule

On Infected PvE 3x | Zombies | Custom Vehicles | Events, what happens on wipe day?

The average busiest point of its recent wipes was 4 players. 3 hours into the latest wipe, the crowd on the server reached its peak. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

When does Infected PvE 3x | Zombies | Custom Vehicles | Events wipe, and how often?

The only wipe on Infected PvE 3x | Zombies | Custom Vehicles | Events is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 28 days 8 hours have passed since its current world was created. Its tags state a monthly wipe schedule.

About the server

Does Infected PvE 3x | Zombies | Custom Vehicles | Events hold a steady frame rate?

Server fps averaged 98 over 48 hours; the lowest reading was 54. At its highest the entity count reached 111,682: buildings, deployables and everything else. Memory use peaked at 3,925 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on Infected PvE 3x | Zombies | Custom Vehicles | Events?

Running on Linux, Infected PvE 3x | Zombies | Custom Vehicles | Events is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Infected PvE 3x | Zombies | Custom Vehicles | Events, and is it online?

Right now Infected PvE 3x | Zombies | Custom Vehicles | Events is up and running. Going by the uptime figure it gives, its last restart was around 22 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does Infected PvE 3x | Zombies | Custom Vehicles | Events run from?

Its NA tag is what Infected PvE 3x | Zombies | Custom Vehicles | Events uses to list itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 172.240.109.172:25578.

Tags

What is meant by each tag on Infected PvE 3x | Zombies | Custom Vehicles | Events?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): The server browser files this server under North America are what Infected PvE 3x | Zombies | Custom Vehicles | Events publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does Infected PvE 3x | Zombies | Custom Vehicles | Events turn up among the Rust Insights lists and filters?

These Rust Insights lists include Infected PvE 3x | Zombies | Custom Vehicles | Events: 3x Rust servers, filtered live, Modded Rust servers, explained, Rust PvE servers, live, Zombie servers, listed and explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 3x.

Player counts

How many players are on Infected PvE 3x | Zombies | Custom Vehicles | Events right now, and how does that number move?

Infected PvE 3x | Zombies | Custom Vehicles | Events shows 0 players at the moment, against 40 slots. Over the past week it peaked at 4 and averaged 1 players. Look at the last 48 hours and the peak hour is 20:00 UTC, at 1 players on average.

How does Infected PvE 3x | Zombies | Custom Vehicles | Events compare with other Rust servers in the ranking?

In North America, Infected PvE 3x | Zombies | Custom Vehicles | Events is #650; across all ranked servers it is #3,913 on seven-day player hours, in the top 18%.

Settings and rules

How is Infected PvE 3x | Zombies | Custom Vehicles | Events configured, and what rules apply?

A 3x gather rate is what the name of Infected PvE 3x | Zombies | Custom Vehicles | Events states. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

What is the map on Infected PvE 3x | Zombies | Custom Vehicles | Events?

Infected PvE 3x | Zombies | Custom Vehicles | Events runs a procedural map of size 4,096 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.

Connecting

What is the way to join Infected PvE 3x | Zombies | Custom Vehicles | Events?

To connect, start Rust and enter client.connect 172.240.109.172:25578 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://infectedpve.craftingstore.net/.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players It holds 40 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

NA
North America The server browser files this server under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.