Server profile
CI test server
Offline, with 0 of 40 players on; ranked #15,519 of every public Rust server, the top 71%. It last wiped 16d ago.
Offline 172.182.253.32:28015 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does CI test server wipe, and on which day?
Its rhythm cannot be read yet: CI test server has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 16 days 20 hours ago.
Server details
What Rust version is live on CI test server?
Rust network protocol 2635 and build 167644 on Linux is what CI test server runs. Joining needs your game on the same protocol, which Steam updates for you.
Has CI test server stayed online, and is it up now?
The last sighting of CI test server was 16 days 20 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 12 October 2026.
In which location does CI test server sit?
No region is published by CI test server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 172.182.253.32:28015.
Lists and tags
How should you read the tags listed for CI test server?
The tags gmvanilla (Game mode): This server runs vanilla survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs167644 (Build): The game build is 167644; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use are what CI test server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does CI test server turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry CI test server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on CI test server right now?
CI test server was last seen 16 days 20 hours ago and is offline right now.
Where does CI test server sit in the rankings?
Player hours over seven days put CI test server at #15,519, within the top 71% of the ranked field.
Settings and rules
How is CI test server configured, and what rules apply?
No gather rate appears in the name of CI test server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. The server describes itself as vanilla, meaning no kits, rate changes or rule changes: this is the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.
What is the map on CI test server?
The game generates the map on CI test server, which is procedural.
Connecting
What is the way to join CI test server?
To connect, start Rust and enter client.connect 172.182.253.32:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.