Server profile
Rust Custom Map Test
Offline, with 0 of 3 players on; ranked #11,170 of every public Rust server, the top 50%. It last wiped 1d ago.
Offline 171.229.218.49:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 50% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 15:47 UTC1d ago | – | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Rust Custom Map Test wipe?
Too few wipes are on record for Rust Custom Map Test to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 43 hours have passed since its current world was created.
Server details
Does Rust Custom Map Test hold a steady frame rate?
Server fps averaged 196 over 48 hours; the lowest reading was 196. Buildings, deployables and the rest took the entity count as high as 84,465. It drew as much as 1,493 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on Rust Custom Map Test?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Rust Custom Map Test. You can only join if your game is on the same protocol; Steam handles that update.
Has Rust Custom Map Test stayed online, and is it up now?
The last sighting of Rust Custom Map Test was 41 hours ago, and it is offline at present. Going by the uptime figure it gives, its last restart was around 57 minutes ago. That works out at 0 of 24 hours up, 0%, across the last 1 full day. The first record Rust Insights has of it is 27 October 2026.
What location is listed for Rust Custom Map Test?
There is no region published for Rust Custom Map Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 171.229.218.49:28015.
Lists and tags
Which meanings sit behind the tags on Rust Custom Map Test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): 3 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Rust Custom Map Test publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Rust Custom Map Test?
Rust Custom Map Test appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population history
How many players are on Rust Custom Map Test right now?
Rust Custom Map Test was last seen 41 hours ago and is offline right now. A weekly average of 1 players goes with a peak of 2. Its strongest hour in the past 48 was 16:00 UTC, with an average of 2 players.
In the ranking of Rust servers, where does Rust Custom Map Test place?
On player hours for the last seven days, Rust Custom Map Test sits at #11,170, inside the top 50% of ranked servers.
Settings and rules
How is Rust Custom Map Test configured, and what rules apply?
Nothing about gather rate is given in the name of Rust Custom Map Test. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on Rust Custom Map Test?
The game generates the map on Rust Custom Map Test: procedural, size 3,800, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.
Connecting
What is the way to join Rust Custom Map Test?
Type client.connect 171.229.218.49:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.