Server profile
RustProject DEV
Offline, with 1 of 10 players on; ranked #7,280 of every public Rust server, the top 33%. It last wiped 24d ago.
Offline 171.225.248.66:28015 checked 17h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 33% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does RustProject DEV wipe, and on which day?
Too few wipes are on record for RustProject DEV to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 24 days 20 hours have passed since its current world was created.
About the server
Which Rust version is RustProject DEV on?
The Rust build is network protocol 2635 and build 168909, running on Windows, for RustProject DEV. You can only join if your game is on the same protocol; Steam handles that update.
Has RustProject DEV stayed online, and is it up now?
The last sighting of RustProject DEV was 17 hours ago, and it is offline at present. The last 2 full days gave 12 of 48 hours up, or 25% of the time. Rust Insights first logged this server on 26 October 2026.
Where does RustProject DEV run from?
A region is not published by RustProject DEV. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 171.225.248.66:28015.
Tags
How should you read the tags listed for RustProject DEV?
When the game's server browser reads RustProject DEV, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does RustProject DEV turn up among the Rust Insights lists and filters?
RustProject DEV appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
What does the population of RustProject DEV look like?
RustProject DEV was last seen 17 hours ago and is offline right now. Over the past week it peaked at 1 and averaged 1 players. Its strongest hour in the past 48 was 11:00 UTC, with an average of 1 players.
Where does RustProject DEV sit in the rankings?
The player-hours ranking for the last seven days puts RustProject DEV at #7,280, among the top 33% of all ranked servers.
Map and rules
How is RustProject DEV configured, and what rules apply?
Nothing about gather rate is given in the name of RustProject DEV. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
What is the map on RustProject DEV?
A procedural map, generated by the game, is what RustProject DEV runs.
Join
How can you get onto RustProject DEV?
To connect, start Rust and enter client.connect 171.225.248.66:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.