Server profile
RustProject DEV
Offline, with 1 of 10 players on; ranked #13,777 of every public Rust server, the top 62%. It last wiped 25d ago.
Offline 171.225.248.141:28015 checked 22d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does RustProject DEV wipe, and how often?
The record of RustProject DEV's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 25 days ago.
Server
On what version does RustProject DEV currently run?
The Rust build is network protocol 2634 and build 166494, running on Windows, for RustProject DEV. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for RustProject DEV, and is it online?
The last sighting of RustProject DEV was 22 days 19 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 6 October 2026.
In which location does RustProject DEV sit?
No region is published by RustProject DEV. Rust Insights reports the location a server declares, not the physical place of the machine. 171.225.248.141:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on RustProject DEV?
These tags come from RustProject DEV and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166494 (Build): Build 166494 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature RustProject DEV?
The Rust Insights lists that carry RustProject DEV are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on RustProject DEV right now?
The last time RustProject DEV was seen online was 22 days 19 hours ago, and it is offline now.
Where does RustProject DEV sit in the rankings?
On player hours for the last seven days, RustProject DEV sits at #13,777, inside the top 62% of ranked servers.
Settings and rules
How is RustProject DEV configured, and what rules apply?
Nothing about gather rate is given in the name of RustProject DEV. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on RustProject DEV?
The game generates the map on RustProject DEV, which is procedural.
Join
How do you connect to RustProject DEV?
To connect, start Rust and enter client.connect 171.225.248.141:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.