Server profile
RustProject DEV
Offline, with 0 of 10 players on; ranked #15,322 of every public Rust server, the top 70%. It last wiped 24d ago.
Offline 171.225.248.136:28015 checked 9d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does RustProject DEV wipe?
Its rhythm cannot be read yet: RustProject DEV has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 24 days 14 hours have passed since its current world was created.
Server details
Which Rust version is RustProject DEV on?
Rust network protocol 2634 and build 166494 on Windows is what RustProject DEV runs. You can only join if your game is on the same protocol; Steam handles that update.
Has RustProject DEV stayed online, and is it up now?
Offline at the moment, RustProject DEV was last seen 9 days 10 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 9 October 2026 is when Rust Insights first saw it.
What location is listed for RustProject DEV?
There is no region published for RustProject DEV. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 171.225.248.136:28015 is where it answers.
Tags
What is meant by each tag on RustProject DEV?
These tags come from RustProject DEV and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166494 (Build): Build 166494 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does RustProject DEV appear?
RustProject DEV appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on RustProject DEV right now?
RustProject DEV is offline at the moment; the last sighting was 9 days 10 hours ago.
Where does RustProject DEV sit in the rankings?
Player hours over seven days put RustProject DEV at #15,322, within the top 70% of the ranked field.
Settings and rules
What settings and rules apply on RustProject DEV?
The name of RustProject DEV does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
What is the map on RustProject DEV?
A procedural map, generated by the game, is what RustProject DEV runs.
How to join
How do you connect to RustProject DEV?
To connect, start Rust and enter client.connect 171.225.248.136:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.