Server profile
RustProject DEV
Offline, with 1 of 10 players on; ranked #13,809 of every public Rust server, the top 61%. It last wiped 24d ago.
Offline 171.225.248.104:28015 checked 23d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 13:41 UTC24d ago | 1 | – | running | 1 |
| Thu 1 Oct, 19:18 UTC FW27d ago | 1 | held half | 2.8 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does RustProject DEV look like once wipe day arrives?
At their busiest, its recent wipes drew 1 players on average. 2 hours into the latest wipe, the crowd on the server reached its peak. In 100% of recent wipes, more than half the peak was still playing at the next wipe.
On what schedule does RustProject DEV wipe?
The record of RustProject DEV's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 24 days 16 hours ago.
Server details
On what version does RustProject DEV currently run?
Running on Windows, RustProject DEV is on Rust network protocol 2634 and build 166494. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is RustProject DEV, and is it up at the moment?
The last sighting of RustProject DEV was 23 days 19 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 28 September 2026.
In which location does RustProject DEV sit?
No region is published by RustProject DEV. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 171.225.248.104:28015.
Lists and tags
How should you read the tags listed for RustProject DEV?
When the game's server browser reads RustProject DEV, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature RustProject DEV?
These Rust Insights lists include RustProject DEV: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
What does the population of RustProject DEV look like?
RustProject DEV was last seen 23 days 19 hours ago and is offline right now.
Where does RustProject DEV sit in the rankings?
On player hours for the last seven days, RustProject DEV sits at #13,809, inside the top 61% of ranked servers.
Rules and settings
How is RustProject DEV configured, and what rules apply?
Nothing about gather rate is given in the name of RustProject DEV. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
What is the map on RustProject DEV?
A procedural map, generated by the game, is what RustProject DEV runs.
How to join
What is the way to join RustProject DEV?
To connect, start Rust and enter client.connect 171.225.248.104:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.