Server profile
RustProject DEV
Offline, with 1 of 10 players on; ranked #13,638 of every public Rust server, the top 62%. It last wiped 25d ago.
Offline 171.225.248.102:28015 checked 21d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does RustProject DEV wipe, and how often?
The record of RustProject DEV's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 25 days 8 hours have passed since its current world was created.
Server
Which Rust version is RustProject DEV on?
Running on Windows, RustProject DEV is on Rust network protocol 2634 and build 166494. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for RustProject DEV, and is it online?
Offline at the moment, RustProject DEV was last seen 21 days 7 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 7 October 2026.
Where does RustProject DEV run from?
A region is not published by RustProject DEV. Rust Insights reports the location a server declares, not the physical place of the machine. 171.225.248.102:28015 is where it answers.
Server tags
What is meant by each tag on RustProject DEV?
These tags come from RustProject DEV and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166494 (Build): Build 166494 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature RustProject DEV?
These Rust Insights lists include RustProject DEV: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What does the population of RustProject DEV look like?
RustProject DEV is offline at the moment; the last sighting was 21 days 7 hours ago.
How does RustProject DEV compare with other Rust servers in the ranking?
Player hours over seven days put RustProject DEV at #13,638, within the top 62% of the ranked field.
Settings and rules
What are the settings and rules for RustProject DEV?
Nothing about gather rate is given in the name of RustProject DEV. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on RustProject DEV?
The map on RustProject DEV is procedural and the game generates it.
Connecting
How do you connect to RustProject DEV?
To connect, start Rust and enter client.connect 171.225.248.102:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.