Server profile
Kordyva Oxide Vanish Acceptance | SA
Online, with 0 of 10 players on; ranked #15,358 of every public Rust server, the top 69%. It last wiped 5d ago.
Online 170.81.87.230:28021 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Kordyva Oxide Vanish Acceptance | SA wipe, and how often?
Its rhythm cannot be read yet: Kordyva Oxide Vanish Acceptance | SA has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 5 days 13 hours have passed since its current world was created.
Server details
How well does Kordyva Oxide Vanish Acceptance | SA perform?
Server fps averaged 237 over 48 hours; the lowest reading was 200. At its highest the entity count reached 3,643: buildings, deployables and everything else. Memory use peaked at 773 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does Kordyva Oxide Vanish Acceptance | SA currently run?
Rust network protocol 2635 and build 168909 on Windows is what Kordyva Oxide Vanish Acceptance | SA runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Kordyva Oxide Vanish Acceptance | SA, and is it up at the moment?
At the time of this check Kordyva Oxide Vanish Acceptance | SA is online. Going by the uptime figure it gives, its last restart was around 2 hours ago. It spent 117 of the last 5 full days' 120 hours up, 98% of the time. On 23 October 2026 is when Rust Insights first saw it.
What location is listed for Kordyva Oxide Vanish Acceptance | SA?
No region is published by Kordyva Oxide Vanish Acceptance | SA. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 170.81.87.230:28021 is where it answers.
Lists and tags
What is meant by each tag on Kordyva Oxide Vanish Acceptance | SA?
These tags come from Kordyva Oxide Vanish Acceptance | SA and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Kordyva Oxide Vanish Acceptance | SA?
These Rust Insights lists include Kordyva Oxide Vanish Acceptance | SA: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population history
What does the population of Kordyva Oxide Vanish Acceptance | SA look like?
Kordyva Oxide Vanish Acceptance | SA shows 0 players at the moment, against 10 slots. Its average over seven days comes to 0 players.
In the ranking of Rust servers, where does Kordyva Oxide Vanish Acceptance | SA place?
Player hours over seven days put Kordyva Oxide Vanish Acceptance | SA at #15,358, within the top 69% of the ranked field.
Map and rules
What settings and rules apply on Kordyva Oxide Vanish Acceptance | SA?
Nothing about gather rate is given in the name of Kordyva Oxide Vanish Acceptance | SA. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on Kordyva Oxide Vanish Acceptance | SA?
Size 1,000 and seed 987654 define the procedural map on Kordyva Oxide Vanish Acceptance | SA, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How can you get onto Kordyva Oxide Vanish Acceptance | SA?
To connect, start Rust and enter client.connect 170.81.87.230:28021 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.