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Rust Insights

Server profile

Hardcore (Not yet finished construction)

Online, with 0 of 100 players on; ranked #3,552 of every public Rust server, the top 16%. It last wiped 19d ago.

Filed under moddedoxide
Launch Rust and join
0/ 100 players now 0% full
17-day averagepeak 4
#3,552ranktop 16%
19d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5213:0022:0007:0015:0001:0010:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608013:0022:0007:0015:0001:0010:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Note: Top 16% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days usual gap between real wipes
50% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 10 OctWed 7 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 06:08 UTC19d ago 3 – running 0
Wed 7 Oct, 08:47 UTC22d ago 2 held half 2.9 days 1
Tue 6 Oct, 15:52 UTC22d ago 2 – 0.7 days 0
Mon 5 Oct, 16:42 UTC23d ago 2 – 1 days 0
Sun 4 Oct, 11:27 UTC25d ago 1 – 1.2 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average166/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average181/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average71/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average13/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average21/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at Hardcore (Not yet finished construction)?

Recent wipes peaked at 2 players on average. The peak crowd on this wipe came 14 hours after it started. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

How often does Hardcore (Not yet finished construction) wipe, and on which day?

Hardcore (Not yet finished construction) wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 19 days 6 hours ago.

Server details

What does performance look like on Hardcore (Not yet finished construction)?

The 48-hour average for server fps is 57, and 31 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 178,044. The highest memory figure was 4,650 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is Hardcore (Not yet finished construction) on?

Running on Linux, Hardcore (Not yet finished construction) is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Hardcore (Not yet finished construction), and is it online?

At the time of this check Hardcore (Not yet finished construction) is online. Going by the uptime figure it gives, its last restart was around 36 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 4 October 2026.

In which location does Hardcore (Not yet finished construction) sit?

A region is not published by Hardcore (Not yet finished construction). Rust Insights reports the location a server declares, not the physical place of the machine. 170.23.61.207:11352 is where it answers.

Lists and tags

Which meanings sit behind the tags on Hardcore (Not yet finished construction)?

These tags come from Hardcore (Not yet finished construction) and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does Hardcore (Not yet finished construction) turn up among the Rust Insights lists and filters?

Hardcore (Not yet finished construction) appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How many players are on Hardcore (Not yet finished construction) right now, and how does that number move?

At the time of this refresh, Hardcore (Not yet finished construction) holds 0 players on 100 slots. Over the past week it peaked at 4 and averaged 1 players. The busiest point of the last 48 hours fell at 08:00 UTC, averaging 2 players.

Where does Hardcore (Not yet finished construction) sit in the rankings?

On player hours for the last seven days, Hardcore (Not yet finished construction) sits at #3,552, inside the top 16% of ranked servers.

Settings and rules

What are the settings and rules for Hardcore (Not yet finished construction)?

No gather rate appears in the name of Hardcore (Not yet finished construction). Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

Which map is live on Hardcore (Not yet finished construction)?

Hardcore (Not yet finished construction) runs a procedural map of size 4,000 with seed 7777, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How can you get onto Hardcore (Not yet finished construction)?

To connect, start Rust and enter client.connect 170.23.61.207:11352 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.