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Rust Insights

Server profile

Rust 10x | Local Test | Quad

Offline, with 0 of 10 players on; ranked #14,449 of every public Rust server, the top 64%. It last wiped 23d ago.

Filed under 10x quad moddedcarbon
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#14,449ranktop 64%
23d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct7 Oct9 Oct11 Oct

Note: Top 64% of all ranked servers, and #620 of the quad servers (top 73%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 16:35 UTC23d ago 2 – running 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUSTNA · quad · 10x · weekly · 5 on average1/200
  2. XRUST.CO AU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORPOC · quad · 10x · monthly · 2 on average2/210
  3. HQM.GG SEA 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORPEA · quad · 10x · monthly · 1 on average1/160
  4. XRUST.CO EU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORPEU · quad · 10x · monthly · 1 on average2/160
  5. Freeland 10x | Raidable Bases | Swift Loot+| PvP | MyMini | KiNA · quad · 10x · weekly · 1 on average2/75
  6. [EU] Recess Gaming - 10x | Quad | Loot+ | NoBPsEU · quad · 10x · weekly · 1 on average1/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

On Rust 10x | Local Test | Quad, what happens on wipe day?

The average busiest point of its recent wipes was 2 players. The peak crowd on this wipe came 5 hours after it started.

How often does Rust 10x | Local Test | Quad wipe, and on which day?

The record of Rust 10x | Local Test | Quad's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 23 days 7 hours have passed since its current world was created.

Server

What Rust version is live on Rust 10x | Local Test | Quad?

Rust network protocol 2634 and build 166494 on Windows is what Rust 10x | Local Test | Quad runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Rust 10x | Local Test | Quad, and is it online?

Rust 10x | Local Test | Quad is offline at the moment; the last time it was seen was 23 days 7 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 1 October 2026.

Where does Rust 10x | Local Test | Quad run from?

There is no region published for Rust 10x | Local Test | Quad. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 169.1.226.36:28015.

Lists and tags

Which meanings sit behind the tags on Rust 10x | Local Test | Quad?

When the game's server browser reads Rust 10x | Local Test | Quad, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts4 (Group limit): No team may exceed 4 players; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Rust 10x | Local Test | Quad turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Rust 10x | Local Test | Quad are 10x Rust servers, by the numbers and Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Gather rate: 10x.

Player counts

What does the population of Rust 10x | Local Test | Quad look like?

Rust 10x | Local Test | Quad was last seen 23 days 7 hours ago and is offline right now.

Where does Rust 10x | Local Test | Quad sit in the rankings?

The player-hours ranking for the last seven days puts Rust 10x | Local Test | Quad at #14,449, among the top 64% of all ranked servers. The quad ranking places it at #620.

Settings and rules

How is Rust 10x | Local Test | Quad configured, and what rules apply?

Going by its name, Rust 10x | Local Test | Quad gathers at 10x. Groups are capped at 4 players under the name quad. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

Which map is live on Rust 10x | Local Test | Quad?

The game generates the map on Rust 10x | Local Test | Quad: procedural, size 3,500, seed 1012026. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How do you connect to Rust 10x | Local Test | Quad?

Type client.connect 169.1.226.36:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts4,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players It holds 10 slots.
ts4
Group limit No team may exceed 4 players.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs166494
Build The game build is 166494.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.