Server profile
Test Server Alpha
Offline, with 1 of 100 players on; ranked #14,430 of every public Rust server, the top 65%. It last wiped 21d ago.
Offline 169.1.180.45:28015 checked 21d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 65% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Test Server Alpha wipe, and how often?
Too few wipes are on record for Test Server Alpha to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 21 days 4 hours ago.
About the server
What Rust version is live on Test Server Alpha?
The Rust build is network protocol 2634 and build 167058, running on Windows, for Test Server Alpha. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Test Server Alpha, and is it online?
Offline at the moment, Test Server Alpha was last seen 21 days 3 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 7 October 2026.
In which location does Test Server Alpha sit?
A region is not published by Test Server Alpha. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 169.1.180.45:28015 is where it answers.
Server tags
Which meanings sit behind the tags on Test Server Alpha?
The tags gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Test Server Alpha publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Test Server Alpha?
The Rust Insights lists that carry Test Server Alpha are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Test Server Alpha right now, and how does that number move?
The last time Test Server Alpha was seen online was 21 days 3 hours ago, and it is offline now.
In the ranking of Rust servers, where does Test Server Alpha place?
Player hours over seven days put Test Server Alpha at #14,430, within the top 65% of the ranked field.
Settings and rules
How is Test Server Alpha configured, and what rules apply?
The name of Test Server Alpha does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on Test Server Alpha?
The map on Test Server Alpha is procedural and the game generates it.
Join
What is the way to join Test Server Alpha?
Open the console with F1 in Rust and enter client.connect 169.1.180.45:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.